Expanded Materials - Stones and Mortars
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О материале
«Expanded Materials - Stones and Mortars» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
IMPORTANT!!!
This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here
-See change notes.
So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortable with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter.
But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game.
I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below!
Q: Save game compatible? A: It should, but the new stone types won't be present in your world.
Q: Where do I get cement/clay? A: At the stonecutter table.
Q: Do you plan to add compatibility for X mod? A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes.
Q: This mod is not realistic. A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground.
Q: How does concrete interacts with its EM - Metals counterpart? A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper.
Q: Can I suggest a feature? A: Absolutely! Leave me a comment or join my Discord server! (Link below)
Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O
Rimworld is owned by Tynan Sylvester.
The soil is owned by our mother nature.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.