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Pawn Suppression Implants

Положительные голоса100%211 голосов игроков
Подписчики8 тыс.7 979 в Steam Workshop
Размер файла358,35 КБЗагрузка через Steam
Обновление автора18 июл. 2025 г.Дата обновления материала
Pawn Suppression Implants

Изображение 1 из 2. Материалы автора из Steam Workshop.

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О материале

«Pawn Suppression Implants» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently? Then this mod might help you with that.

Mod Contents

Mod add few new brain implants for prisoners suppression or shortly PSI. Although originally intended for use in high-risk prisons, PSI have become very popular in colonies of Rimworld with it low levels of human rights and privacy for suppressing colonists with frequent mental breaks.

Requires "prisoner suppression implants" research to unlock crafting option.

When pawn have PSI installed it will get button for it activation. Auto trigger on mental break can be enabled/disabled in settings (Explosive disabled by default). Additionally each PSI can be activated from Comms console.

PSI:Explosive

A prisoner suppression implant that can be installed into the brain. Implant containing a small amount of explosives, that can be triggered remotely.

Lethal. Created to terminate high risk pawns. Due to small amount of explosives it explosion won't affect anything around owner. But consider sending a cleaner to the place after activation, because it's usually pretty messy. No one would like to have such thing inside their head.

Cost: 20 Steel, 1 Component, 10 Chemfuel

PSI:Stun

A prisoner suppression implant that can be installed into the brain. Implant containing a small super capacitor, that can be discharged remotely.

Immobilizing. Created to stop pawns from fighting back by stunning them with a small electric shock. Due to its close proximity to the brain, the duration of the stun is approximately an hour. Super сapacitor will recharge 6 hours after use. Pawns will not be happy with such implant in their head.

Cost: 20 Steel, 3 Component

PSI:Anesthetic

A prisoner suppression implant that can be installed into the brain. Implant containing a small amount of anesthetic drug, that can be administered remotely.

Immobilizing. Created to calm pawns by placing them under anesthesia. Due to its close proximity to the brain, the duration of the anesthetic is same as during operations. Implant will recharge a day after use by filtering anesthetic drug from the blood.

Cost: 20 Steel, 1 Component, 1 Medicine

PSI:Grinder

A prisoner suppression implant that can be installed into the brain. Implant containing few retracted rotary blades, that can be extended remotely.

Lethal. Created to terminate high risk pawns. Due to it size will keep owner's head on it place compare to Explosive type. No one would like to have such thing inside their head.

Cost: 25 Steel, 2 Component

PSI:Movement Inhibitor

A prisoner suppression implant that can be installed into the neck. Implant containing neural inhibitor chip, which reduce strength of motor signals coming through the cervical spine. Сan be activated remotely.

Immobilizing. Created to slow pawns. Crude low tech implant that causes pain to owner. Due to its effect on the cervical spine, the duration of the inhibitor is approximately half an hour. Chip can be used again 4 hours after use. Pawns will not be happy with such implant in their head.

Cost: 15 Steel, 2 Component

PSI:Skull Piercer

A prisoner suppression implant that can be installed into the skull. Implant containing retracted drill, that can be activated and extended remotely.

Lethal. Created to terminate high risk pawns. Crude low tech implant that causes pain to owner. Due to it size will keep owner's head on it place compare to Explosive type. No one would like to have such thing inside their head.

Cost: 40 Steel, 2 Component

PSI:Suppressor

A prisoner suppression implant that can be installed into the skull next to ear canal. Implant containing small speaker, that periodically plays one of pre-recorded intimidating speech.

Mental. Created to terminate affecting pawns consciousness. Crude low tech implant that influence hearing ability of owner. It will periodically suppress pawn. No one would like to have such thing next to their ear.

Cost: 20 Steel, 4 Component

PSI:Subduer

A prisoner suppression implant that can be installed into the brain. Implant containing neuronal network, that alters perception of surroundings.

Mental. Created to terminate affecting pawns consciousness. Implant that influence owner preception of surroundings, cause it to ignore prison and slave rebelions. But it comes with a cost of reduced consciousness capacity.

Cost: 10 Steel, 5 Plasteel, 2 Advanced component

Links

Mod Compatibility

Should have no compatibility issues with other mods, unless it changes something important in pawn health and prosthetics.

Version for 1.3 lacking some features, due to difference in versions.

Supported languages: English, Russian.

Add/Remove

Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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