Biotech Mech Stuff Elongated - Mechanoid Upgrades
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О материале
«Biotech Mech Stuff Elongated - Mechanoid Upgrades» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Version 2 is currently being worked on, but I'm going to let this stay
Content
This mod adds a few buildings that apply permanent [well...until they die that is] upgrades to nearby mechanoids. Currently available upgrades:
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Armor
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Movement speed
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Combat
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Energy efficiency [consume less power and generate less waste]
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Processing power [consciousness]
Details
The upgrade gets applied once a mechanoid spends enough time within the building’s range [can take a bit, it should still take less than an in-game hour, done to prevent just that little bit of lag].
Each upgrade consumes a bit of the building’s “fuel”, the amount depends on the upgrade’s level and the mechanoid’s weight class.
The fuel can be replenished using mechanoid upgrade cells [craftable at the fabrication bench, can also be salvaged at the smelter].
The building allows the player to choose which mechanoids are to be affected.
Currently available settings:
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Allow light class mechs
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Allow medium class mechs
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Allow heavy class mechs
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Allow ultra-heavy class mechs
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Allow combat mechs
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Allow worker mechs
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Set upgrade level [1-3]
The building starts with only one available upgrade level, additional [2] levels get unlocked with further mechtech research.
Balance
The current cost of an upgrade cell is:
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14 steel
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6 Plasteel
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4 Gold
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8 Uranium
The cost gets multiplied by the upgrade’s level:
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1x for level 1
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2x for level 2
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3x for level 3
And the mechanoid’s weight class:
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x1 for light
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x2 for medium
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x5 for heavy
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x8 for ultra-heavy
The upgrades do disappear on death sadly. I could make them stay, but reviving a mech removes all health conditions from it anyway. The actual stats of the upgrades might still require some work, I’m still not 100% sure whether an x160% boost [on level 3] to armor is overpowered or underpowered considering the cost. I’m open to feedback on this one.
Compatability
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The DLC is the only requirement
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It should work with all vanilla and modded mechanoids
Future plans
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More upgrade types
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Unique sprites/textures for each building, currently they all use the same one:
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Balance adjustments
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.