Vanilla Genes Rebalanced
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О материале
«Vanilla Genes Rebalanced» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This is a ridiculously light-weight mod that rebalances Vanilla Genes.
It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming.
Changes:
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Slow healing reduces healing speed to 65% instead of 50%. I doubt anyone intentionally picked this gene
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Trotter hands no longer reduces general labour speed. This means that the pigkskins will do their work as fast as baseliners; they'll just do it more clumsily. The gene should have probably be worth -3 metabolism as written in vanilla. -15% Manipulation is terrible due to the vast number of knock-on effects, but to avoid messing with the metabolism of pigskins a buff was used instead.
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Toxic Environmental Resistance and Toxic Resistance are both 75% effective instead of 50% effective. There wasn't much of a point to dying slightly slower to toxic effects.
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Superclotting costs 2 instead of 1. If you need this on a pawn it is probably worth far more already anyway.
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High/Low Temperature Tolerance now give 30C of resistance instead of 20. You all have Parkas already by the time you're even looking at this gene. This buff actually makes it a bit legit to have cold-resistant furballs in plate armour in cold biomes.
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Movement Speed Genes gives -8%/+10%/+20% extra base speed. The previous values were a bit too low to even be noticeable. This is more than a double bonus, almost like basic bionic legs if you get the "Very Fast" one. Pros: Impids are better. Cons: Impids are better.
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Addiction Resistance gives 75% resistance instead of 50% so you can tear your hair out when they get an addiction anyway.
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Addiction Immune costs 2 instead of 5 because you're probably going to add a Dependency anyway instead if you've got that available, and it was generally agreed that this gene was a pretty bad deal.
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Naked Speed. Roughly doubled both penalties and made bonuses mirror them (-4%, +2% to -10%, +10%)
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Slow Study now gives back an additional point of metabolism.
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Fire Spew: Cooldown reduced from 5 days to 2.5 days. Useful abillity but the cooldown was a bit overkill. Kept it high enough that you don't hunt animals with it, but low enough that it is usually off cooldown when you get the next raid.
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Foam Spray: Cooldown reduced from 12h to 2h. If you want to pay 2 metabolism for a mobile firefoam popper it could at least let you use it a bit more often.
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Acid Spray: Cooldown reduced from 1 day to 1 hour. It isn't a deadly enough abillity to be something you should need to conserve.
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Animal Warcry: Cooldown reduced from 15 days per charge to 5 days per charge. If you have enough animals around to abuse it then you should be permitted to do so. You are paying 3 metabolism for it, that is a huge cost.
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Very Sleepy: +80% -> +50%. Rimworld is in large part a time-management game, and sleeping most of the day cripples the usefulness of a pawn.
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Sleepy: +40% -> +30%. Same as above.
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Perfect Immunity now gives x1.5 immunity gain speed too. Also gives immunity to food poisoning, because frankly, requiring strong stomach just felt like a weird "gotcha" when it gives immunity to nearly every other vanilla disease.
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Incapable of Violence now gives 5 metabolism instead of 3.
[
Mod Discord
](https://discord.gg/Q38YF9VzgB)[](https://ko-fi.com/redmattis)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.