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Giddy-Up 2

Положительные голоса98%2 211 голосов игроков
Подписчики70,5 тыс.70 528 в Steam Workshop
Размер файла2,12 МБЗагрузка через Steam
Обновление автора28 апр. 2023 г.Дата обновления материала
Giddy-Up 2

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О материале

«Giddy-Up 2» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration.

New here? What's Giddy-Up?

Giddy-Up includes three modules:

  • Ride and Roll: If pawns have a job that is sufficiently far enough away, they will consider finding a mountable animal to ride there. You can setup zones to forbid riding (like indoors) as well as dismount points where they should hop off.

  • Battle mounts: Pawns will be able to both melee attack and shoot (at a reduced accuracy) while riding their steed, and the animal can fight as well. Watch out though, because enemy raiders can do the same and may arrive mounted up.

  • Caravans: If a pawn is heading out on a big adventure, they may exit the map in style, mounted upon a caravan animal (as opposed to walking out roping them like in vanilla). Wandering traders may also arrive mounted up.

Support Roolo, the original author

Giddy-up was originally developed by Roolo. He stopped modding because he's working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!

What's new in v2?

  • ** High performance overhaul:** Modern, faster, leaner code free of hugslib dependency, rebuilt end to end, this mod runs well over 10x faster than it did before.

  • ** All-in-one:** All the sub-mods are included and internally compartmentalized. You can toggle them in the mod options.

  • ** Improved integrations:** Better integrated support for DLC content, Vanilla Expanded Framework, and other big mods.

  • ** Improved logic:** Most of the preexisting systems have been improved in some form or another, especially the logic driving the automount system.

  • ** Continued support:** As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned.

FAQ

Q. Why are pawns ignoring and won't automatically ride it? A. If the animal is too slow, they'll consider it a downgrade over just walking. Check their move speed stat. Also check the animal's carrying capacity, as your pawns may be too heavy. This capacity is set in the XML by vanilla core or the mod author. You can increase it via manipulation boosters (animal bionics).

Q. What about the mechanoids module? A. This is looking like a v2.1 project, and rebuilt from the ground up to integrate the mechs from Biotech.

Compatibility notes

Quite a few mods already updated during the beta phase. Below are some ones of special note:

  • Animal Gear: Author may be on hiatus at the moment. An updated fork is available here in the meantime.

Documentation for other modders

See the Github wiki for details.

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🦉Github


Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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