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Hospitality: Storefront

Положительные голоса96%1 230 голосов игроков
Подписчики175,5 тыс.175 503 в Steam Workshop
Размер файла587,67 КБЗагрузка через Steam
Обновление автора25 июл. 2026 г.Дата обновления материала
Hospitality: Storefront

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Hospitality: Storefront» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Description

Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from. Originally a submod of Hospitality, Storefront now works standalone — vanilla caravan visitors will shop at your store even without Hospitality installed. If Hospitality is installed, it works seamlessly with Hospitality guests as well.

The store needs to be staffed, but in return it can earn you more silver per sold item than a regular trade deal. All items in an area around the cash register will be put up for sale.

Your customer's mood will depend on the social skills of your selling staff. On top of that, the selling price depends on the difference in negotiation skills between the customer and your staff. If you put an abrasive mute caveman in charge of your store you'll basically give everything away for free — and insult your visitors at the same time — so that would not be the brightest move.

What people prefer to buy follows common sense: a hungry visitor will head straight for food, and so on. But social skill also plays a role — a highly skilled seller can move items a customer might not have been looking for. There are always exceptions of course; you can't sell drugs to a teetotaler or clothes to a nudist, even with skill 20 :-)

What makes Storefront especially worth the effort is that a highly skilled seller can close deals above the guest's personal budget. The extra silver is wire-transferred from the faction's coffers to your cash register ;). This lets you shift expensive apparel, weapons, and other high-value goods. Art works too — just make sure it's uninstalled before putting it in the store area, since installed art (placed to boost room beauty) won't be listed for sale.

Works with or without Hospitality. Cash Register is the only required dependency.

Compatibility notes

If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

You may also like...

It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://steamcommunity.com/sharedfiles/filedetails/?id=2957271002

Campsite Architect

I'm also making a vacation park simulation. Wishlist on Steam:

github repo: https://github.com/tomvd/Storefront If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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