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ACS - Advanced Commercial Server

Положительные голоса98%134 голосов игроков
Подписчики3,6 тыс.3 557 в Steam Workshop
Размер файла2,78 МБЗагрузка через Steam
Обновление автора5 апр. 2026 г.Дата обновления материала
ACS - Advanced Commercial Server

Изображение 1 из 2. Материалы автора из Steam Workshop.

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О материале

«ACS - Advanced Commercial Server» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Advanced Commercial Servers (ACS)

Generate resources with data-center flair. Build server racks, install servers, feed them power, manage the heat, and watch the goods roll in.

What’s New — October 2025

RimWorld 1.6 support (with an 1.5-compatible build maintained).
Core refactor for the generation system: cleaner architecture, fewer edge-case bugs.
Custom resource list is now persistent across saves/restarts (no more disappearing choices).
Resource settings fixed: values reliably apply and serialize as expected.

Note: I don’t have much time to maintain ACS right now. If you like the mod, please consider jumping in on GitHub. PRs > issues! 🙏
→ GitHub: Advanced Commercial Servers

Generatable Resources

Using the servers, you can generate any of the items below (and more via the mod settings):

  • Silver

  • Gold

  • Jade

  • Plasteel

  • Steel

  • Industrial Components

  • Spacer Components

  • Neutroamine

  • Uranium

How It Works

Server Racks hold up to 12 servers. Each server contributes:

  • Power draw (Watts) → adds to rack power use

  • Calculating power (THz) → increases generation speed

  • Heat → scales from power use; manage with cooling!

Generation scales with the summed calculating power across all servers in a rack. The system considers item market value to keep outputs balanced (expensive items take longer).

Servers

There are three server tiers. Mix and match to taste—everything stacks in the rack.

Basic Server

Description: Entry-level compute module.
Cost: 50 Steel, 3 Industrial Components
Power: 200 W
Calculating Power: 1 THz
Research: ServerBasic

Advanced Server

Description: More throughput, more draw.
Cost: 70 Steel, 5 Industrial Components, 2 Spacer Components
Power: 500 W
Calculating Power: 3 THz
Research: ServerAdvanced

Glitterworld Server

Description: Top-shelf compute from the glittering elite.
Cost: 50 Plasteel, 5 Industrial Components, 5 Spacer Components
Power: 1200 W
Calculating Power: 8 THz
Research: ServerGlitterworld

Heat & Power

Heat output is directly tied to power consumption. High-tier stacks run hot—design proper cooling or expect toastier colonists.

Boosting Research

All operating Server Racks contribute their combined research speed. Place a rack adjacent to a High-Tech Research Bench to tap into the networked bonus.

Configuration (Mod Settings)

Custom Resource List: Add nearly any item to generate. This list now persists correctly.
Balance Controls: Adjust generation multipliers and behavior.
Heads-up: Some items don’t behave well when spawned (quest items, unique gear, etc.). If something seems off, remove it from your list.

Compatibility

RimWorld: 1.6 (current) and 1.5 (maintained build).
As always: back up your save before reshuffling mods. If updating from old ACS, let the game load fully so settings migrate.

Changelog

October 2025

  • Updated for RimWorld 1.6; kept an updated 1.5 version

  • Refactored core generation system (cleaner, faster, fewer edge cases)

  • Fixed: custom resource list now persists across sessions

  • Fixed: resource settings reliably apply and save

April 2024

  • Updated to version 1.5

  • Customizable resource list available in mod settings

  • Fixed heat pusher issue (heat now scales with rack power usage)

  • Adjusted generation relative to market value

Notes & Tips

  • Output scales with total THz in a rack—denser racks, faster results.

  • Power and cooling are the real bottlenecks. Plan your grid and vents early.

  • If a generated item acts weird, it probably shouldn’t be spawned. Remove it in settings.

Credits

Inspired by Spess Carp’s Commercial Server Mod. Huge thanks to the RimWorld Discord #mod-development crew!
Special appreciation to Jamaican Castle, Erdelf, and Aelanna.

Contribute (Please!)

I’m short on time. If you want ACS to thrive, the best help is direct contributions:

  • Pick an open enhancement or bug

  • Submit a PR with a brief rationale and testing notes

  • Keep code tidy—small, focused commits help a lot

→ GitHub Repository

Feedback & Bug Reports

Issues, ideas, or balance feedback are welcome here or on GitHub:
Georodin/ACS-AdvancedCommercialServer — I read everything, even if I can’t reply fast.

Enjoy building your colony’s first high-heat money printer. Stay cool. Literally. 😅

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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