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Automatic Subcore Scanning

Положительные голоса98%86 голосов игроков
Подписчики5,5 тыс.5 537 в Steam Workshop
Размер файла4,28 МБЗагрузка через Steam
Обновление автора6 апр. 2026 г.Дата обновления материала
Automatic Subcore Scanning

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О материале

«Automatic Subcore Scanning» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Tired of manually managing subcore scanning all the time? Want to mass-produce deadly killing machines? Then this is the mod for you! Pawns can automatically fill scanners, and enter softscanners, or carry prisoners with the "Softscan"/"Ripscan" interaction to softscanners/ripscanners.

This mods adds an "Autoload" option to subcore scanners, which when enabled allows you to set a target number of cores, and toggle whether colonists and prisoners can automatically enter it.
When colonists are allowed, any colonist with the "Basic" work task will enter the subscanner whenever possible. For prisoners, you can set their interaction mode to either "Softscan" or "Ripscan", and wardens will automatically carry them to softscanners and ripscanners respectively.

Recent changes:
  * Now allows slaves to enter softscanners.
  * Use left control/shift to incremenet/decrement target faster.
  * Set target count to below 0 to produce cores forever.
  * General polish and fixes.

Arguably, automating the absolute eradication of living human brains with thoughts and emotions could be seen as somewhat barbaric, but then again this is Warcri- ahem, RimWorld.

It should under no circumstances put one of your colonists into the ripscanner, but I have about as much faith in my software as I have in my driving, and I don't have a driver's licence and am generally terrified of driving. Should this happen, please let me know immediately, and I will solve it as soon as possible. Of course, if you imprison a colonist and set them to be ripscanned, then they will be.

Perfectly safe to add and remove from saves.
Integrates nicely with Custom Prisoner Interactions. You can set prisoners to be ripscanned by default, and turn everyone who dares attack your mechatropolis into subcores.

There does seem to be a strange bug where, if the mod was added and a prisoner set to one of the mods interaction mode, then the mod was removed, then added again, would result in the prisoners interaction menu being bugged. I do not know which causes this, but please let me know if this happens to you.

Includes patches for:
  * Vanilla Races Expanded - Androids: Subcore polyanalyser.
  * Fantasy Biotech
  * Persona Mechanoid Pawns 2

Give me a poke if you have further requests for patches, or create a pull request on GitHub with one.

GitHub: https://github.com/Lomztein/RimWorld-Minimods/tree/main/AutomaticSubcoreScanning
Discord: https://discord.gg/QvNCcy8JHh

I am almost entirely new to this whole modding business, so bugs and janky behaviour may occur. Please report any bugs or issues via the GitHub repository or the mods workshop page.
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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