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EBSG Framework

Положительные голоса98%1 052 голосов игроков
Подписчики186,6 тыс.186 638 в Steam Workshop
Размер файла2,46 МБЗагрузка через Steam
Обновление автора15 сент. 2026 г.Дата обновления материала
EBSG Framework

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О материале

«EBSG Framework» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This framework contains all the C# that I made that can be utilized for broad purposes. In addition to the stuff for the Expanded Biotech Style Genes series, it also has generic copies of some of the code made for the Superhero Genes series, like the code used to remove multiple hediffs with one ability, along with many other ideas I've had and various requests from others. By putting it all in one framework, I'm hoping it will make it easier for others to do some of this stuff.

This framework does not have any hard requirement on any DLC. However please keep in mind none of the gene stuff will work without Biotech, and the precept thought workers will usually require both Biotech and Ideology.

  • Stats that alter deathrest, pregnancy, and blood recovery speeds.
  • Create basic resource genes like Hemogen using just xml
  • Locking equipment based on genes, xenotypes, and hediffs, using required or forbidden options.
  • Locking genes and xenotypes to only use certain equipment, or have certain equipment forbidden.
  • Create thoughts that check for trees similar to the Trees Desired precept.
  • Create mood curves based on how many people are in the colony.
  • Create hediffs that damage and even completely remove specific parts.
  • Other stuff I'm sure. I may or may not have been drunk for parts of this, so I don't remember everything in it right now. (https://github.com/KonradHeinser/EBSGFramework/wiki).

To read about past updates and the next major update (if I'm presently working on it), take a look at the updates page on the wiki.

  • CE has marked some of the mods that depend on this framework as compatible, so I assume most, if not all, of this framework is compatible.
  • No other issues are known at the moment.

If you encounter a bug, please make sure you force Steam to redownload this framework and verify file integrity to ensure Steam has not been skipping updates again. If the issue persists, feel free to make the report below, but if there are errors or warnings in your log, send the entire log rather than just that specific bit as those individual bits can often be missing a lot of required context.

(https://steamcommunity.com/profiles/76561199377833097/myworkshopfiles/)

SmartKar allowed me to take a bunch of stuff from the Athena Framework

Matsay helped create some of the comps in this framework

If you're interested in downloading manually, casually looking at the code, or taking a look at its functions to use in your own mods, click the Github link. While I do encourage looking at the C# if you want an example on how to do something, you do NOT have permission to just copy my code into your own mod without attribution. If you want to use something directly from this, it's generally better to just make this mod a dependency.

In the event that I unexpectedly completely vanish for some reason, this and all my other mods use the CC BY-NC-SA 4.0 license as normal. Technically also counts while I'm not vanished, but that discussion pops up a lot less during those times

Bug Report Reminder : If you encountered a bug caused by the latest version of the framework, make sure to force Steam to reinstall this mod and verify file integrity before posting as a majority of those reports are solved easily with those steps. If the issue persists and there is a log to share, provide the full log as I receive the duplicate stack trace far too often when individual bits are sent, which I cannot use to track down the issue.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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