Dynamic Flooding
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О материале
«Dynamic Flooding» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Flooding has been added as a base game feature in 1.6
Rain can cause rivers, coasts, and lakes to flood. Puddles may also form from rain. This acts like another 'layer' like snow.
Flood effects
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Water will restrict movement and damage exposed items.
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Water will gradually recede after rain ends.
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Water can be blocked by buildings.
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Unlimited flooding: Long periods of rain may flood large sections of the map.
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Flooding can provide a bonus to mature plants, but damage immature (<0.25% growth) plants. Changeable in settings.
Wet Soil from NPS
Rain can also cause the soil to become wet, increasing the fertility and decreasing movement of all soil tiles. This can be added in mod options.
Performance Impact
Very little to none with just flooding enabled. This mod is intended to be lightweight.
Other
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Compatibility: Should not break with any other mods but does not have explicit integration with other mods
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Can be safely added to saves
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Should be able to remove from saves if the "Clear modded water" button is clicked and resaved
Thanks
Sandstorms by NightmareCorporation. This mod draws upon a lot of the codebase from Sandstorms and would not be possible without it. I don't like sand. It's coarse and rough and it gets everywhere. But the mod is pretty great.
Nature's Pretty Sweet by tkkntkkns. Inspiration of this mod. This mod tries to be a standalone/performance friendly implementation.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.