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Integrated Implants

Положительные голоса99%1 949 голосов игроков
Подписчики132,5 тыс.132 505 в Steam Workshop
Размер файла10,18 МБЗагрузка через Steam
Обновление автора18 сент. 2026 г.Дата обновления материала
Integrated Implants

Изображение 1 из 7. Материалы автора из Steam Workshop.

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О материале

«Integrated Implants» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Archotech:

Bionic:

Prosthetic:

Sanguophage:

Mechanator:

Dark Archotech:

Ghoul:

Surgeries:

Feel free to comment any implant or balance suggestions.

FAQ:

Q1: Literally anything isn't working A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.

Q2: Add mpreg A2: Download RJW

Q3: What hair is used in the previews A3: Roppoi hair and Gradient hair

Q4: I can't find the surgery to install extra arms A4: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues

Q5: [mod]'s arms aren't showing up as extra installable options/I can't install modules in parts added by [mod] A5: Making extra limbs and module slot patches for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility

Q6: Is this CE compatible? A6: user RealLifeHobgoblin states 'New patch just dropped for Combat Extended. Now Integrated Implants has CE functionality!'

Q7: The anomaly research screen is empty except for a 'this category of research has not been discovered' message even though I've activated my monolith. A7: Anomaly research tabs only check whether or not they should be unlocked when the monolith changes level. If you've added this mod later into an anomaly run, you can either level your monolith up to unlock it or use dev mode to reduce then restore the monolith level, if that's not an option.

Q8: Has the psychic shield been deleted? A8: No. The current version of the psychic shield requires EBSG Framework. The Infographic will be changed to reflect this with the next major feature update.

Q9: I can't install the modular implants A9: Once the modularisation research is complete, the modularisation surgery can be performed on already implanted bionic and archotech parts. Pawns with modularised implants can install modules by right clicking with them selected. This new, somewhat round about method is used to circumvent various technical difficulties that resulted from directly making base bionics modular.

If you encounter any bugs or incompatibilities, please comment them below, preferably with whichever mod is causing the incompatibility, in the latter's case. Please note that I do not get automatically notified if you create a 'Discussion' rather than a comment.

EPOE forked extra arms compatibility, courtesy of Pahanda[HDL] anima bodies - forked, Obsidia Expansion, RBSE, Hell Bionics and Arasaka corp (continued) extra arms compatibility, courtesy of Flockerkill FSFABE extra arms compatibility, courtesy of Kusko25

YAPEM extra arms and module compatibility: https://steamcommunity.com/sharedfiles/filedetails/?id=3309455072

Huge thank you to: Chicken Plucker for offering to do that amazing preview picture (Tech priest). pphhyy for his amazing work on the ghoul power plating textures Visandar_the_Unliving for his awesome artwork that's being used as the preview picture (Bionics workshop). Elseud for donating his beautiful venom tail textures, and inspiring the rest of them Sir Van for donating his vanguard spine textures and 2 of the bionic faceplate's sets, and inspiring the other two. and, as always, to those in the Rimworld discord mod-development channel

Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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