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Vanilla Skills Rexamined

Положительные голоса96%95 голосов игроков
Подписчики9,5 тыс.9 535 в Steam Workshop
Размер файла147,13 КБЗагрузка через Steam
Обновление автора1 авг. 2025 г.Дата обновления материала
Vanilla Skills Rexamined

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О материале

«Vanilla Skills Rexamined» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Patch for VSE. Individual expertise have been nerfed, but are merged together. Each skill has 2 expertise to choose between.

[Notice: I am chronically ill and am on an extended modding vacation. If my insurance decides to cover my autoimmune treatment again I will resume modding. Any user updates / edits of any of my mods have my blessing. Please contact me on steam or discord if you want advice on how to update these mods]

All values below are per-expertise-level. For most situations this means being either 50% or 100% faster/better. Many of these are multipliers, rather than additive meaning it impacts the game less than it appears (because the game uses values under 1).

Expertise

Shooting

Sharpshooter Accuracy: 0.05 Stealth: 0.05 Ranged Weapon Max Range: 1%

Commando Weapon Warmup: -2.5% Weapon Cooldown: -2.5%

A 100% reduction in either aiming or reloading time was far too weapon dependent and breaks many modded weapons, including Vanilla Weapons Expanded! You could literally get a minigun repeating rifle.

Melee

Enforcer Incoming Damage: -1.25% Armor Penetration: 5% Stagger Duration: -5%

Duelist Melee Cooldown: -2.5% Melee Dodge: 0.5 Movement Speed: 0.01

Represents the physique one would build up by reaching mastery in a martial art. Melee needs the most help among all skills.

Animals

Handler Tame Chance: 5% Train Chance: 5% Attack on Failed Tame Multiplier: -5%

Rancher Animal Gather Yield: 5% Animal Gather Speed: 5%

Work speed and gathering yield are tied to the same expertise IRL. Check out a NZ sheep shearing competition some time. Animal gather yield will likely be reduced in the future, skill can improve how much wool you can shear off a sheep but there is a finite amount of wool to acquire and a 20 skill in animals pawn only getting half of the potential wool on a sheep pre-expertise is absurd.

Plants

Treespeaker Pruning Speed: 5% Forage food per day: 5%

Farmer Plant Work Speed: 5% Plant Gather Yield: 5%

Artistic

Artist Art Quality: 5% Art Work Speed: 5%

Creative Global Work Speed: 1.25%

Artistic is a weird skill in vanilla with few use cases. Its the perfect spot for a wild card.

Construction

Architect Construction Success Chance: 5% Construction Quality: 5% Repair Chance: 5% Repair Quality: 5%

Foreman Construction Speed: 5% Floor Construction Speed: 5%

Cooking

Butcher Butchery Speed: 5% Butchery Yield: 5%

Chef Cooking Speed: 5% Food Poisoning Chance: -5%

Crafting

Processor Mechanoid Butcher Speed: 5% Mechanoid Butcher Yield: 5% Component Crafting Speed: 5%

Crafter Work Bench Speed: 5%

Machinist Mechanoid global work speed: 1.25% Mechanoid energy drain rate: -1.25% Mechanoid gestation speed: 2.5% Mechanoid repair speed: 2.5%

Social

Warden Arrest Rate: 5% Suppression Power: 5% Recruit Rate: 5%

Negotiator Trade Price Improvement: 5% Doesn't double how much you sell for, this makes you buy and sell for closer to true price Peace Talks Chance: 5% Conversion Power: 5%

Mining

Tunneler Drilling Speed: 5% Mining Speed: 5%

Medical

Surgeon Surgery Success Chance: 5% Surgery Speed: 5%

Medic Medical Tend Speed: 5% Medical Tend Quality: 5%

Mining

Tunneler Drilling Speed: 5% Mining Speed: 5%

Mining speed is only valid while you still have ore on your map. This results in you either spending 50% of your playthrough with no expertise, or losing your expertise in the last 50%

Prospector Mining Yield: 5% Stone Chunk Yield: 5% Deep Drilling Yield: 5%

Intellectual

Pharmacist Drug Work Speed: 5%

Intellectual Hacking Speed: 5% Research Speed: 5%

Same deal as tunneler

Mechcommander Mechanoid control radius: +0.5 (requires Integrated Implants, if you do not have integrated implants, this stat wont appear on the specialization) Mechanoid Shooting Accuracy: +0.2 effective skill Mechanoid Melee accuracy: +0.2 effective skill Mechanoid Melee Dodge: +0.2 effective skill Mechanoid aim time reduction: -0.5%

All mechanoid combat stat modifiers are further modified by the mechanitors relevant stats. A 20 melee 20 mechcommander's mechs would recieve +8 melee accuracy and +16 dodge.

Occultist Study Efficiency: 5% Entity Study Rate: 3% Sanity Loss Rate: -2.5% (requires VEA:Insanity)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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