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AAAA(Allowed Area Automatic Adapter)

Положительные голоса98%1 504 голосов игроков
Подписчики95,6 тыс.95 579 в Steam Workshop
Размер файла1,02 МБЗагрузка через Steam
Обновление автора6 июл. 2026 г.Дата обновления материала
AAAA(Allowed Area Automatic Adapter)

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О материале

«AAAA(Allowed Area Automatic Adapter)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Overview

AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat. It automatically switches the allowed area in response to the arrival of raiders and manhunter packs, predation by wild animals, the landing of hostile pods and the landing of mechanoid cluster, Insect hive emergence. Furthermore, once the threat is eliminated, the permitted area automatically returns to its original value, and you can return to your daily life. This mod cannot promise you perfect safety, but it does reduce the risk of threats, especially to children and pets.

It only takes 3 steps to use

1. Set a pair "any name" and "any name#safe".

2. Set "any name" as your normal mode.

3. When an enemy appears, the allowed area will automatically change.

Compatible mod

Hospitality

Your inn guests can also change their Allowed Area.

Support Discord

I’ve set up my own Discord server as my new place for future activities. I also offer technical support and modding consultation there. Feel free to drop by and hang out too. https://discord.gg/PW3CJpvFXd

FAQ

Q: Does not respond when enemies appear. A: Did you read the explanation? "CurrentAllowedAreaName#safe" does not exist.It is not okay to have anything with #safe attached, the names must be paired. Additionally, if a Colonist is already drafted when a threat appears, it will not change the allowed area. There is a risk of conflicts occurring when using AAAA in conjunction with mods that change the management method of allowed area. If you include special characters such as spaces in the suffix, the area name will not match and AAAA will no longer work. If this doesn't work, try changing the suffix back to #safe.

Q: Does unrestricted#safe work? A: Now supported!

Q : It detects the appearance of enemies, but does not automatically cancel the evacuation even if they are defeated. A : Evacuation orders and evacuation lifting are determined based on whether it is safe or not for the entire map, not on a restricted zone basis. The reason the evacuation has not been lifted is probably because there are still enemies remaining somewhere in the map. Are there any bugs in the cave or dormant mechanoid clusters? If you have high sensitivity mode on, try turning it off. If it really bothers you, you can add a button to manually cancel the evacuation all at once in the mod settings, so please use that.

Q: How much of a negative impact does it have on performance? A: There is almost no negative impact on performance, so please use it with confidence.

Q: Does this mod support multiple Allowed Area pairs with different names? A: Yes, this supports multiple allowed area pairs. When enemies appear, you can direct civilians to evacuation areas and soldiers to armory or killboxes.

Q: AAAA doesn't work when used with Better Pawn Control. A: The author speculates that the allowed area has been reverted by Better Pawn Control's scheduled allowed area change function. It is not surprising that conflicts will arise if you use multiple mods that automatically change the allowed area.

Q: I found a bug. A: If you include HugsLib log with Rimworld version and bug conditions, I will investigate the cause of the bug.

Caution

Redistribution of this MOD data is prohibited.

Memo

I have other wonderful mods published, so I would be happy if you would take a look. (^ω^)

If you are impressed by this mod, you can treat the author to coffee as an option.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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