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Better Distress Signal

Положительные голоса98%589 голосов игроков
Подписчики54,3 тыс.54 251 в Steam Workshop
Размер файла424,9 КБЗагрузка через Steam
Обновление автора20 июл. 2025 г.Дата обновления материала
Better Distress Signal

Изображение 1 из 12. Материалы автора из Steam Workshop.

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О материале

«Better Distress Signal» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are always generated as the anomalous threat. Now if you respond and get there fast enough, you will find that depending on the time of your arrival some pawns might still be alive or wounded. Pawns will try to fight back if you're early enough but will run away if enough of them are downed. Prepare carefully, as the threat is harder than it is in the vanilla game.

If you have the Biotech DLC installed, there is a 5% chance that any pawn at the distress signal will be a child. This can be modified in the mod settings, along with the odds of obelisks spawning at the distress signals, the balance between defending town residents and anomalies in point value, and if certian anomalies even have a chance to show up.

All factions can now call you for help, including permanently hostile ones! If you arrive before twelve hours pass, nobody will be harmed yet at the distress site. But the more time you take, the more residents will be wounded or dead by the time you arrive, with everyone dead if you take longer than three days to arrive.

A quest letter will pop up once you arrive notifying you of the threat present, the tech level of the present faction and how its faring, and if an obelisk is present. Fleshbeasts, sightstealers, shamblers, gorehulks, chimera, devourers, and metalhorrors can all spawn as threats. These variants can be turned on and off in the mod's settings! No need to restart, the options take effect instantly!

Q: I found a bug! How do I report it? A: We'll need the full error log please, not just a snippet of the error report itself!

Thanks go out to both BlackMarket420 for the art on this mod page and Nalzurin for his work coding the entire mod! And I wrote the dialogue for the events as you arrive at the distress signals, and my name is Tired Guy. If you want to commission Nalzurin or BlackMarket420, they can both be messaged on discord or steam directly. Nalzurin's ko-fi can be found here if you want to support their work: link. And thanks to you for playing!

I haven't been too good with keeping track of the updates, but we have this in place now with the new images!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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