Tending Takes Time
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О материале
«Tending Takes Time» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?
With this mod active the time it takes to tend to an injury will vary based on some different factors.
Things that increased tend-time:
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Heavy bleeding, with massive bleeding increasing it even more
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Life threatening injury
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Internal injury
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Missing bodypart
Things that decrease tend-time:
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Low bleeding with no bleeding decreasing it even more
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Permanent injury
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External injury
All factors can be turned off in the mod settings as well as changing the decrease and increase-values.
Technically the mod adds an init-action to the waiting-toil of the tending-job that changes the duration based on the hediffs that will be tended.
Mod-idea by: Erythion
Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.
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See if the the error persists if you just have this mod and its requirements active.
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If not, try adding your other mods until it happens again.
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Always post your log using the Log Uploader
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For best support, please use the Discord-channel for error-reporting.
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Do not report errors by making a discussion-thread, I get no notification of that.
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If you have the solution for a problem, please post it to the GitHub repository.
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Use RimSort to sort your mods
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.