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[Legacy] Reinforced Mechanoid 2 (Continued)

Положительные голоса99%365 голосов игроков
Подписчики8,8 тыс.8 804 в Steam Workshop
Размер файла32,78 МБЗагрузка через Steam
Обновление автора3 авг. 2025 г.Дата обновления материала
[Legacy] Reinforced Mechanoid 2 (Continued)

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О материале

«[Legacy] Reinforced Mechanoid 2 (Continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod https://steamcommunity.com/sharedfiles/filedetails/?id=2910050186 with permission

The release of RimWorld 1.6 added improved support for Asset Bundles. To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here. This version will not receive any further updates.

You can see all changes in the changelog tab!

Current mod version: 0.9b3 Supports Rimworld version: 1.4

This mod is mostly complete, but since its rather big and I dont have a huge team behind me, there is still stuff missing that will be added over time!

Welcome to Reinforced Mechanoids 2

!

“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoids: Tyrikan-Line" and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

All mechanoids brings something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map. On top of that, the player gets to build all of them and send them into combat themselves!

The mod also adds a new way to produce power, based on an old mod called "Mechanoid Power". All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.

Graphics are made by Oskar Potocki, ISOREX and me. XML and patches are done by me and Taranchuk. C# code done by Taranchuk. Special thanks to Respect for sponsoring a lot of the content in this mod!

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0

  • See if the the error persists if you just have this mod and its requirements active.

  • If not, try adding your other mods until it happens again.

  • Post your error-log using the Log Uploader or the standalone (https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12

  • For best support, please use the Discord-channel for error-reporting.

  • Do not report errors by making a discussion-thread, I get no notification of that.

  • If you have the solution for a problem, please post it to the GitHub repository.

  • Use RimSort to sort your mods

| tags: gestalt engine

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Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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