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World Tech Level

Положительные голоса99%2 076 голосов игроков
Подписчики210,3 тыс.210 277 в Steam Workshop
Размер файла2,73 МБЗагрузка через Steam
Обновление автора15 июл. 2025 г.Дата обновления материала
World Tech Level

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О материале

«World Tech Level» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Control the level of technology available in the world. This mod filters out all game content above the desired tech level, which you can select on the world creation page.

Direct downloads for non-Steam users are available here: GitHub Releases

The following tech levels can be selected:

Neolithic

Clubs and knives, bows, basic clothing, wood structures, simple farming, herbal medicine

Medieval

Swords and plate armor, smithing, advanced farming, complex ovens, simple chemistry

Industrial

Electricity, guns, IED traps, fossil fuels, chemical drugs, prosthetics, transport pods

Spacer

Power armor, pulse-charged projectile weapons, complex body implants, cryptosleep

Ultra

Mechanoids, nanotechnology, glitterworld medicine, advanced energy weapons, brain implants

Archotech

Advanced AI personas, psychic effectors, vanometric energy, acausal and atemporal devices

See RimWorld Wiki for more information about tech levels in RimWorld.

Recommendations

The base game contains very little content for the Medieval tech level. So if you want to choose this tech level, I recommend adding some mods that add medieval content.

The most popular option is Medieval Overhaul, which also provides a well-designed medieval research progression. Additionally, there are also some great mods that convert various vanilla content into medieval variants.

If you are looking for a curated list of mods for a pure medieval world: https://steamcommunity.com/sharedfiles/filedetails/?id=3045497390

FAQ

Can I safely add this mod to an existing save? Yes.

Can I safely remove this mod from an existing save? Yes.

What is the difference between this mod and other tech-limit mods? World Tech Level does not modify or remove any defs. This means it is fully save-compatible, less likely to conflict with other mods, and allows for more flexibility because the tech level can be changed at any time.

Is there a way for me to only limit the technology in the world, but not my own? Yes, you can disable the "Research" filter in the mod settings. That way all research will be available to you, and you can progress beyond the rest of the world.

Does this mod mess with the pawn generation algorithm? No, this mod leaves the vanilla algorithm untouched, filters run only after it has completed. No action is taken unless any of the generated weapons/apparel exceed the world's tech level.

Can I change the tech level for an existing world? Yes, it can be changed in the "Planet" tab on the world map: https://imgur.com/a/idW6ldK Only things generated after that point will be affected by the new setting.

Filters

All filters are optional and can be toggled on/off in the mod settings. If all filters are turned off, the mod does nothing.

  • Research

  • Items

  • Quests

  • Incidents

  • Factions

  • Creatures

  • Apparel

  • Weapons

  • Possessions

  • Prosthetics

  • Backstories

  • Traits

  • Diseases

  • Addictions

  • Damage types

  • Ideoligions

  • Xenotypes

  • Building materials

  • Mineable resources

  • Ancient debris

  • Asphalt roads

  • User interface

You can find a description of each filter and how it works on (https://steamcommunity.com/workshop/filedetails/discussion/3414187030/591761374510644677/) page.

Customization

The tech level of individual things in the game can be customized in the "Overrides" tab of the mod settings. List of def types that can be customized:

  • Resources, items, food

  • Research projects

  • Weapons, apparel

  • Buildings, floors

  • Backstories, traits

  • Incidents, quests

  • Map generation steps

  • World generation steps

  • Ideology memes, precepts

  • Biotech xenotypes

Compatibility

Incompatible mods:

  • "Medieval - Vanilla"

  • "Rimedieval"

Multiplayer compatibility: There have been mixed reports, so it probably depends on your specific setup. Please note that I can't provide any support for multiplayer-related issues.

If you find any other incompatibilities, please let me know.

Please report bugs or mod conflicts in the Bug Reports section. Always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Credit

World Tech Level extensively uses Harmony Thanks to Andreas Pardeike for creating this awesome patching library.

The preview image contains graphics from vecteezy.com

Links

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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