Progression: Agriculture
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О материале
«Progression: Agriculture» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
[h2]Core[/h2]
[list]
[*]Removed "Devilstrand" project
[/list]
[h2]Medieval Overhaul[/h2]
[list]
[*]Research project for "Millstone"
[*]'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project
[*]Removed 'intermediate agriculture' project
[*]Removed 'advanced agriculture' project
[/list]
[h2]Medieval Overhaul + Vanilla Furniture Expanded - Farming[/h2]
[list]
[*]Moved VE's planter boxes into Medieval Overhaul's newly renamed "planter boxes" research project
[/list]
[h2]Regrowth 2[/h2]
[list]
[*]Removed "Berry cultivation" project
[*]Removed "Mushroom cultivation" project
[/list]
[h2]Vanilla Factions Expanded - Tribals[/h2]
[list]
[*]Removed "Cultivation" project
[*]Removed "Medicine" project
[*]Culture now has prerequisite of "Agriculture" project
[/list]
[h2]Vanilla Plants Expanded - Succulents[/h2]
[list]
[*]Removed "Succulent sowing" project
[/list]
[h2]Stoneborn - Delights[/h2]
[list]
[*]Renamed 'underground herbs' project to 'bladeroot cigar' as that was the only thing left in the research project
[/list]
[h2]Vanilla Plants Expanded - Flowers[/h2]
[list]
[*]'Horticulture' project cost nerfed from 1000 to 200 as you are researching a zone and no longer getting crops.
[*]'Horticulture' project now has prerequisite of Agriculture if using VFE Tribals
[/list]
[h2]Medieval Overhaul + Vanilla Cooking Expanded[/h2]
[list]
[*]Flour (Cut VE's)
[/list]
[h2]Medieval Overhaul + Vanilla Plants Expanded[/h2]
[list]
[*]Plowing system (Removed VE's)
[*]Apple (Removed VE's)
[*]Pumpkin (Removed MO's)
[*]Onion (Removed MO's)
[*]Tomato (Removed MO's)
[/list]
[h2]Medieval Overhaul + Vanilla Plants Expanded - More Plants[/h2]
[list]
[*]Carrot (Removed MO's)
[*]Garlic (Removed MO's)
[/list]
[h2]Medieval Overhaul + Vanilla Plants Expanded + Vanilla Brewing Expanded - Coffees and Teas[/h2]
[list]
[*]Lemon (Removed VE's)
[/list]
[h2]Medieval Overhaul + Vanilla Cooking Expanded[/h2]
[list]
[*]'Wheat' is now 'grain'
[*]'Spelt' now yields grain instead of flour
[/list]
[h2]Medieval Overhaul + Vanilla Cooking Expanded + Vanilla Plants Expanded - More Plants[/h2]
[list]
[*]'Barley' now yields grain instead of flour
[*]'Oats' now yields grain instead of flour
[*]'Rye' now yields grain instead of flour
[*]'Sorghum' now yields grain instead of flour
[/list]
[h2]Medieval Overhaul[/h2]
[list]
[*]Cotton moved to 'plant matter'
[/list]
[h2]Core[/h2]
[list]
[*]'Plant pot' -> Plant decoration (Distinguishes it as purely for beauty)
[/list]
[h2]Medieval Overhaul[/h2]
[list]
[*]'Plowed soil' -> Soil plowing (Researching an action, not a thing)
[/list]
[h2]Vanilla Furniture Expanded - Farming[/h2]
[list]
[*]'Farming techniques' -> Scarecrow (This project only contains the scarecrow)
[/list]
[h2]Medieval Overhaul + Vanilla Furniture Expanded - Farming[/h2]
[list]
[*]'Gardening box' -> Tall planter box (Fits with VE's naming structure)
[/list]
[h2]Vanilla Plants Expanded - Flowers[/h2]
[list]
[*]'Horticulture' -> Blooming cultivation (You are now researching the zone, not the crops)
[*]'Unlock the ability to cultivate various decorative blooming flowers to beautify your colony.' -> Learn the techniques of caring for flowers during their blooming phase, allowing your colony to plant blooming flowers (You are now researching the zone, not the crops)
[/list]
List of scenarios patched with seed bundles/research removals
[list]
[*]Biotech
[*]Anomaly
[*]Odyssey
[*]Medieval Overhaul
[*]Vanilla Races Expanded - Insectors
[*]Vanilla Factions Expanded - Settlers
[*]Vanilla Factions Expanded - Pirates
[*]Vanilla Factions Expanded - Mechanoids
[*]Vanilla Factions Expanded - Insectoids 2
[*]Vanilla Factions Expanded - Empire
[*]Vanilla Factions Expanded - Deserters
[*]Vanilla Factions Expanded - Classical
[*]Vanilla Factions Expanded - Ancients
[*]Save Our Ship 2
[*]Snow Crawler
[*]Deathpallcalypse
[*]Alpha Genes
[*]Project RimFactory Revived
[*]Ancient hydroponic farm facilities
[*]Ancinent Urban Ruins
[*]Big and Small - Framework
[*]Big and Small - Races
[*]Big and Small - Lamias and other Snake-People
[*]Dragons Descent
[*]Hauts' Added Traits
[*]New Anomaly Threats
[*]Rim-Gnoblins
[*]Rimsenal Faction Pack - Spacer
[*]WVC - Xenotypes and Genes
[*]Orbital Station Start
[*]Progression: Scenarios
[/list]
Best paired with
-
Dubs Mint Menus , for plant selection menu being cleaner to use.
-
WildSpawn - A Progression: Agriculture Preset, for spawning plants all over your world.
Compatibility
-
Compatible with Vanilla Furniture Expanded - Factory
-
Compatible with Growing Zones+
-
Compatible with Smart Farming
-
Compatible with anything in my modpack
-
Should work well with most other stuff too
-
Incompatible with Medieval Overhaul Patches (This mod replaces its crop patches)
-
Incompatible with mods that let you grow multiple crops in the same zone. IE: Crop Rotation, Gardens
FAQ
- Save compatible? | Maybe!
Credits
-
Taranchuk - C# Legend
-
TGrumms - Additional C#
-
DanZinagri - Additional C#
-
Linnun - Additional XML
-
Times New Roman - Art
-
Inglix - Error fixing
-
Warachia - Some scenario patches
-
Smxrez - Seed bench graphic fix
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.