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Mechanoid Invaders

Положительные голоса99%620 голосов игроков
Подписчики47,3 тыс.47 321 в Steam Workshop
Размер файла6,77 МБЗагрузка через Steam
Обновление автора13 авг. 2025 г.Дата обновления материала
Mechanoid Invaders

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О материале

«Mechanoid Invaders» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Adds new combat mechanoids inspired by many of the aliens from the XCOM game series. Each mech comes with an unique mechanic, from ai-usable buffing abilities to toxins hijacking the host body to create more mechanoids.

This mod requires Expanded Biotech Style Genes framework to function.

20/07/2025 - This update features 2 new mechanoids, CE compatibility patch, mod integration with VFEM for 1.5 (1.6 version will be uploaded with the release of VFEM2), and brings the mod to 1.6.

New in 1.6!

With Biotech active, a new mechanitor implant is added, with an ability to connect to mechs the same way an aide does.

  • CE?: Yes.

  • Infiltrator Protocol: Highly recommended. Adds an option for colony infiltrators to wear prisoners as skinsuits. Thanks to Asunib for the amazing work!

  • Better Mechanoid Loot (continued): Compatible. With it installed, the loot from shredding mechs from this mod will be brought in line to match the values set by BML (c).

  • Mechanoid Upgrades: Enhanced compatibility. GoGaTio, the author of the mod, has designed additional upgrades available when both mods are active.

  • Is it safe to add mid-game? Yes, there should be no issues.

  • Why does this mod require Expanded Biotech Style Genes framework? I don't see any genes here! Blame Alite for poor naming sense. Despite its name, EBSG framework contains many utilities outside the scope of genes, or even Biotech. From abilities to AI think nodes, this mod uses a lot of non-gene related features of EBSG to work.

  • Are you going to add [Insert Alien Here]? Not right now. Some aliens I didn't have the art skills or implementation ideas to do justice. I do want to make a mod with the more psychic enemies like the gatekeeper and the ethereal in the future though.

  • A mechanoid doesn't act like its counterpart does in XCOM! What gives? We all give up a few things chasing a dream...

  • Chinese by Marukun

  • Russian by JaneFive

Base mod: Elseud

CE Patch: Determinism Carl

Immense thanks to Alite for helping me in my C# fumblings, creating the many EBSG features necessary to make this mod work, and help in troubleshooting. Big thanks to Sir Van for art advice, Sir Van and Heinrich for helping to declown the logo, and the rest of my discord friends for general feedback.

This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios

XCOM is owned by Firaxis Games and 2K

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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