Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Temporary Patches

Положительные голоса95%129 голосов игроков
Подписчики27,4 тыс.27 408 в Steam Workshop
Размер файла889,62 КБЗагрузка через Steam
Обновление автора10 сент. 2026 г.Дата обновления материала
Temporary Patches

Изображение 1 из 2. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Temporary Patches» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

What is this?

I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To not have lame Progression mod spam, i've decided to put work that I want done for my modpack in this mod to allow for certain mods to be where I need them to be without having to release mediocre patch collections. I'm also wrapping on the grand Medieval Overhaul integration project, and i'd love to get some final stuff out of the way fast.


[h2]Core[/h2]
[list]
[*]Removed the vanilla planning system so you can use modded planning mods
[/list]
[h2]Mahjong Table[/h2]
[list]
[*]Removes the A variant mahjong tables to reduce bloat, renames the "automatic" ones to "automated"
[/list]
[h2]Biomes Fossils + Medieval Overhaul[/h2]
[list]
[*]If both mods are detected, overlap patch for Amber that prioritizes Biomes' one
[/list]
[h2]Therapy[/h2]
[list]
[*]Makes therapy a Medieval tech instead of industrial
[/list]
[h2]VFE Tribals + Medieval Overhaul[/h2]
[list]
[*]Patched out MO's research spot in favor of VE's
[/list]
[h2]Animal Cages[/h2]
[list]
[*]Added a research project for the cages
[/list]
[h2]Medieval Overhaul[/h2]
[list]
[*]Made Dark Forest way less dense with trees, nerfed wood yield from trees to balance economy, disabled equipping raw wood
[/list]
[h2]Dubs Bad Hygiene + Medieval Overhaul[/h2]
[list]
[*]If both mods are detected, overlap patch for burn pit that prioritizes MO's one
[/list]
[h2]Epochs - Golems + Medieval Overhaul[/h2]
[list]
[*]If both mods are detected, overlap patch for clay that prioritizes MO's one
[/list]
[h2]FEB's Biopunk Livestock + Medieval Overhaul[/h2]
[list]
[*]Ferrohorns now produce iron instead of steel
[/list]
[h2]Save Our Ship 2[/h2]
[list]
[*]Made basic holodeck spacer research
[/list]
[h2]More Planning[/h2]
[list]
[*]Renaming planning category to "plans"
[/list]
[h2]Vanilla Christmas Expanded[/h2]
[list]
[*]Removed the trees
[/list]
[h2]Alpha Crafts[/h2]
[list]
[*]More modded factions can buy and sell artisan goods
[/list]
[h2]Alpha Biomes[/h2]
[list]
[*]Hid the exotic walls and doors, architect bloat
[/list]
[h2]Melee Animations[/h2]
[list]
[*]Removed the out of place background added
[/list]
[h2]T's Samurai Faction[/h2]
[list]
[*]All research is now medieval tech
[/list]
[h2]Ponpeco Furniture Kids Room[/h2]
[list]
[*]Hid some of the buildings added in an update until I can properly patch them in Progression Aesthetics
[/list]
[h2]Amnabi's Flags[/h2]
[list]
[*]Banner belts are now uncraftable, menu bloat and no proper way to integrate them into research tree
[/list]
[h2]Logic Switch + Temperature Gauge[/h2]
[list]
[*]Temperature switch is replaced by temperature sensor
[/list]
[h2]Bundle of Trinkets[/h2]
[list]
[*]Full rebalance and better text in descriptions that describe their effects
[/list]
[h2]Faction Territories and Vassalage[/h2]
[list]
[*]Territory view is now FORCED to be default, as it sometimes fails
[*]Notifications for territory expansions disabled
[/list]
[h2]Linkable Groups[/h2]
[list]
[*]Fixed red errors
[/list]
[h2]Integrated Implants[/h2]
[list]
[*]Fixed red errors
[/list]
[h2]Medieval Overhaul: House Ignivar[/h2]
[list]
[*]Bases now generate with Medieval Overhaul layouts
[/list]
[h2]Alpha Mechs + Kid Apparel Expanded[/h2]
[list]
[*]Fixed layering issue
[/list]
[h2]Prisoner Jumpsuits[/h2]
[list]
[*]Prisoner jumpsuits will now never be relics
[/list]

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения