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VPE - Mechanitor

Положительные голоса95%267 голосов игроков
Подписчики15,5 тыс.15 539 в Steam Workshop
Размер файла10,07 МБЗагрузка через Steam
Обновление автора31 авг. 2026 г.Дата обновления материала
VPE - Mechanitor

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О материале

«VPE - Mechanitor» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Mechanitor

Create and upgrade your own army of mechanoids!

Supported Mods:

All mech mods, the "summon x class mechanoid" skills allow you to produce modded mechs as well.

Psycasts:

Tier 1:

Manifest Mechlink: Uses the power of the psylink to create a mechlink.

Structural Reconstruction:

Passive Skill: Unlocking this skill will automatically apply its effects:

Allows this Mechanitor's mechanoids to passively recover from light physical damage.

Mechanoids who have lost their weapon will obtain a brand new one.

Evolutive Passive:

Evolution Effect: The healing effectiveness increases as more abilities of the Mechanitor Psy-Tree are unlocked. (1% per ability, 1% base heal based on the severity of the damage. Prioritizes critically damaged parts. 0.1 HP minimum heal).

Final Evolution: Allows mechanoids to passively recover their missing parts.

Evolution Requirement: Fully master the Mechanitor Psy-Tree.

Tier 2:

Precept: Ambush

Psychically hack an experimental ambush precept into a mechanoid, causing it to go invisible until an offensive action is taken. Very effective on worker models, allowing them to continue work while staying mostly undetected.

Summon Light Mechanoid:

Abduct and psychically manipulate a light class mechanoid to add it to the caster's control network.

Engage Stealth:

Psychically shroud the mechanoid in light-refracting archites, causing it to become virtually invisible. The process cannot be sustained for long though.

Tier 3:

Reinforce Mech: Psychically enchant the mechanoid's component with a low energy archite field that reduces the amount of damage taken upon being hit. (0.65x Incoming damage.)

Reactivate the chemicals present within the mechanoid's battery to recharge it.\

Enabling autocast will enable this mechanitor to automatically recharge their mechanoids at a distance at the cost of reduced psyfocus efficiency.

Epsilon Shutdown: Psychically hack a mechanoid to shut it off.

Tier 4:

Optimize Mech: Psychically rewrite the code of the mechanoid's internal subroutines to remove unnecessary safety measures, allowing the mechanoid to move and fight faster. (1.20 Move speed, 1.75 Work speed, 2x Melee and ranged attack speed.)

Summon Medium Class Mechanoid: Abduct and psychically manipulate a medium class mechanoid to add it to the caster's control network.

Precept: Blink: (Requires AutoBlink)

Generate a miniature skipgate within the target creature, allowing automatic teleportation during their work. Use on organic targets is possible but not recommended due to the experimental nature of this precept.

Tier 5:

Mechanitor Precept: Total Conversion: Strip the mechanoid's systems out of the grasp of the mech-hive, the mechanoid will be bound to the caster if the latter has a mechlink.

Summon Heavy Class Mechanoid: Abduct and psychically manipulate a heavy class mechanoid to add it to the caster's control network.

Assisted Control: Permanently halve the bandwidth cost of the target mechanoid.

Tier 6:

Overdrive: Raises the data processing and movement speed stats of nearby mechs.

Summon Elite Class Mechanoid: Abduct and psychically manipulate an elite class mechanoid to add it to the caster's control network.

Mind-Link: Link the caster's psylink to the target mechanoid's subcore, resulting in both entities powering each other up.

Caster: Halved psyfocus and heat cost from psycasts.

Mechanoid: Doubled consciousness and attack speed.

Tier 7:

Project Omega: Inferno: Hack a distant mechanoid factory to produce an inferno auto turret and skip it directly to you.

Project Zeta: Charge: Hack a distant mechanoid factory to produce a charge blaster auto turret and skip it directly to you.

Project Alpha: Mortar: Hack a distant mechanoid factory to produce an auto mortar and skip it directly to you.

Tier 8:

Psy-Mechlink upgrade:

Uses the power of the psylink to upgrade the mechlink granting the user +10 Bandwidth and +1 additional control group.

Mech Network Upgrade:

Quickly alter all controlled mechanoids in this mechanitor's network with a selection of various experimental modifications.

Mechanitor Precept: Apocritia:

Repair and resurrect the target mechanoid by remotely mending its internal components. The process will drain the target mechanoid's energy down to 10% of its maximum value.

This tree can be unlocked after spending a point on the "Mech-Mind" focus type and is located in the Misc path tab.

F.A.Q

Q: What's a mech-mind? I can't access the path. A: Mech-mind is a meditation type, it can be found in the focus list.

Q: What's the focus item of mech-mind? A: The main focus item is the mech booster, placing up bandnodes around it will increase the meditation strength.

Q: Where did the other modded paths go? A: They became cut content, the new skills effectively remove the need for the modded paths. They cannot be removed from the game as this would cause issues for people.


Credits

Sentinel: Ability icons/Code Morton: Psycast tree card


Bug reports go here.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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