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Dark Ages : Beasts and Monsters

Положительные голоса99%2 255 голосов игроков
Подписчики164,1 тыс.164 137 в Steam Workshop
Размер файла8,85 МБЗагрузка через Steam
Обновление автора12 мар. 2026 г.Дата обновления материала
Dark Ages : Beasts and Monsters

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О материале

«Dark Ages : Beasts and Monsters» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!

Q: Can you add this mod in a non-medieval playthrough ? A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ? A: It should not be problematic. Tho i advise against as some features won't be present like the bearded troll hunting behaviors and the such.

Q: Will you add more to the mod ? A: Yes, in time.

Q: What can i do with the petrifying gland ? A: Nothing for now.

Q: How can i properly report an issue ? A: Be sure to explain what happened properly and send a log.

Q: Somethingsomething CE ? A: I am not responsible for anything CE, anything CE is on CE.

Q: Why is there an owlbear and why is it named taraal here ? A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)

Sir Van for most of the art, concepts and such RedMattis & Alite for the big bulk of the c# invovled. Elseud for texture-work, XML and the peer-reviewing of most descriptions as well as some minor help on the c#. Visandar for several sketches as well as some of the designs re-used in this mod. Sovereign for helping out for sounds extraction. You for reading all of that, be sure to give the others above some love !

Extra credits

Zhak for commissioning the Red-horned larpah and Karabal Draegon for commissioning the Rock troll Helixien for commissioning the Owlcats

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.

Mods used in the preview

Medieval Overhaul Regrowth Retextures Rebuild: Doors and corners Clean Textures

Due to the ever increase of AI mods and derivatives, this mod is no longer under CC BY 4.0. I reserve myself the right to strike down any mod or submod re-using my work without clear authorization.

Rimworld is owned by Tynan Sylvester

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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