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HALO - UNSC Faction (1.6)

Положительные голоса99%181 голосов игроков
Подписчики14 тыс.13 953 в Steam Workshop
Размер файла12,52 МБЗагрузка через Steam
Обновление автора21 июл. 2025 г.Дата обновления материала
HALO - UNSC Faction (1.6)

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О материале

«HALO - UNSC Faction (1.6)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Mod updated to 1.6 and uploaded with permission from original creator!

Link to original: https://steamcommunity.com/workshop/filedetails/?id=2851992615

If you want Combat Extended functionality in 1.6, the Dev Snapshot is compatible and functional on this end: https://steamcommunity.com/sharedfiles/filedetails/?id=3495749827

Optional Mods for extra content - Vanilla Factions Expanded - Pirates: M247 (Jorge's HMG, Warcaskets only) Vanilla Weapons Expanded - Laser: M6 Spartan Laser

Portion of original description below:

WELCOME TO HALO - UNSC FACTION!

This mod adds factions, apparel, weapons and equipment from the Halo universe, specificaly those used by the United Nations Space Command.

Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction

  • This mod is compatible with Combat Extended.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended

Q: Can the mod be added to existing saves? A: Yes.

Q: Can the mod be removed from existing saves? A: Is never a good practice to remove mods from ongoing saves.

Q: Where do I craft these new weapons? A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood? A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla) A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE) A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg] Q: Where can I contact you for commissions, suggestions, etc? A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.

Most of the apparel art made by JangoDSoul.

Storyteller art made by Erok.

Rest of the art and xml done by the creator, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester. CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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