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Rimpsyche - Personality Core

Положительные голоса97%576 голосов игроков
Подписчики29 тыс.28 974 в Steam Workshop
Размер файла787,76 КБЗагрузка через Steam
Обновление автора26 авг. 2026 г.Дата обновления материала
Rimpsyche - Personality Core

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О материале

«Rimpsyche - Personality Core» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Version 1.0.43 [HotFix]

  • Preference Index out of range fix
  • Allow edit on startup

Version 1.0.42

This update brings balance patch on personality node calculation. Your saved pawns' personality number could be a little altered. If you'd like to keep the exact original personality, you can go to Github's release page to look for the Def with the old formula

[Feat]

  • Major UI update. The classic UI remains available through the settings menu.
  • Now Character Editor saves personality as well.

[Fix]

  • Possible NRE on pawns without thoughts.

See detailed patch note in the update log. Older versions are available on Github

Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performance friendly.

If you'd like to see integrations with specific mods, please let me know in the "Mod Integration Request" discussion. For any bugs you encounter, report them in the "Bug Report" discussion.

  • Personality-Driven Conversations

  • Seamless Trait Integration

  • Dynamic Personality

  • Modular design without bloat

  • No hediff/ticking/scanning. Performance-friendly

RimPsyche introduces a personality system to RimWorld. Heavily inspired by the beloved Psychology mod, it offers a modern and performant way to give each pawn a unique personality, making their interactions feel more individual and impactful. Pawns will form opinions of others based on these personalities, transforming RimWorld's social relations from simple compatibility checks into something more story-driven.

RimPsyche is designed to be modular, letting you pick only the features you want. This modular approach also significantly helps with compatibility.

  • RimPsyche Disposition: Changes pawn behavior and reactions based on their personality.

  • RimPsyche Sexuality: Uses a Kinsey-scale inspired sexuality and sex drive to change romance dynamics.

  • RimPsyche Relationship: Changes pawn romance and relationship to make them develop gradually. (In development.)

  • RimPsyche Interests: Expand pawn interests and interactions. (Planned)

You can add this mod to an existing save. Pawns will be given random personalities upon loading. Do not remove this mod from an existing save, as it will break your game.

You can find the list of integrated mods or request mod integration here.

(https://steamcommunity.com/sharedfiles/filedetails/?id=3587896490)

Rimpsyche doesn't have any direct LLM integration. However, if you want to feed RimPsyche personality into mods that utilize LLM like Rimtalk, you can follow the following steps to get Rimpsyche personality easily.

  1. In game option, turn on the Development mode. You'll see icons appear on top of your screen.

  2. Open debug action menu (the third icon)

  3. Search for "personality". You'll see options with _LLM mark. You can choose whichever option you want.

  4. There will be "T: {Your chosen option}" text following your mouse. Click the pawn you want to get the personality of. It will log their personality.

  5. To check, open the debug log (the first icon)

  6. At the very bottom you should see: "RimPsyche info for pawn ~~~"

  7. Click it. The personality is logged there. You can copy it to feed it to LLM.

  • Psychology mod for inspiration and the starting point of this mod.

  • People from the Official RimWorld discord server for helping out with translation.

  • TemplarSpartan for Hauts' Added Traits integration

  • Figma and WordClouds for mod page design.

  • ChatGPT and Gemini for help with UI and repetitive xml lines write up. Also English grammar check and proofreading. (Just adding this here because this seems to confuse people. I'm not vibe coding. I'm not asking AI to make mods. I know the codes I use and I make the mods myself. I used AI for boring and tedious stuff like finding appropriate margin in UI and stuff. I put it up as a credit because I don't like how casual the use of AI is becoming and people just normalize using it as a tool without mentioning. I believe if you used AI as a tool, no matter how insignificant you think it is, you should let it be known.)

The source code is available on Github.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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