Rimpsyche - Disposition
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О материале
«Rimpsyche - Disposition» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
v.1.0.20
[Fix]
- CertaintyLossFactor descriptor reversed
- NRE on null faction pawn giving birth
For more information, refer to the update log
If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug report" discussion.
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Personality influences pawn stats, behaviors, and reactions
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Adds new gameplay mechanics
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Performance-friendly implementation
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Settings to cherry pick contents
Personality Core integrates with traits, allowing them to directly influence a pawn’s personality. Since the Disposition module makes personality affect behavior, the combined effect of a trait's bonus and its personality adjustment can sometimes over-amplify the same behavior. To prevent this, the Disposition module balances the effects of traits that adjust personality. This ensures the gameplay remains balanced, while still allowing them to feel meaningful and impactful.
Note
Rimpsyche makes use of prepatcher if you have it in your modlist to make psyche lookup faster. Since Disposition has to lookup psyche value frequently, it can improve Rimpsyche and Disposition's performance. I highly recommend it.
All DLC-related thoughts are tagged for the Individual Thought feature, and stats (esp. from Ideology) are fully integrated. If you find certain aspects of DLCs that would benefit from integration, do suggest it, and I’ll see what I can do.
You can find the list of integrated mods or request mod integration here.
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English: Main mod
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Korean: Main mod
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Russian: Main mod by CreeeesP
I'm open to feature suggestions. If an idea is reasonable and doesn’t cause significant performance overhead, I’ll consider adding it. However, please understand that performance comes first. I’d rather avoid adding a cool but niche feature that hurts performance than have people asking for a patch to remove it later.
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Psychology mod for inspiration and the starting point of this mod.
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Figma for mod page design
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ChatGPT and Gemini for help with design management, patch proof-reading, refining icon images and English grammar proofreading.
A note on the use of AI
I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself. I used AI for English (not a native English speaker), doing boring and time consuming stuff like turning my notes into well indented data or writing repetitive lines. And also turning my attempt at art into something more presentable. (Example below)
I’m including generative models as a credit because I don't like how normalized the unacknowledged use of AI has become, not because I relied on it to make my mod. I believe if you used AI as a tool, it should be mentioned.
The source code of this mod is available on Github Go to the documentation google sheet here to see more detailed information of how each personality affect gameplay, as well as trait and stat adjustment. Individual thought tags are also available.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.