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Progression: Education

Положительные голоса97%1 138 голосов игроков
Подписчики90 тыс.90 019 в Steam Workshop
Размер файла18,05 МБЗагрузка через Steam
Обновление автора14 сент. 2026 г.Дата обновления материала
Progression: Education

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«Progression: Education» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This marks workbenches from mods as valid benches for training specific skills in skill classes.


[list]
    [*]Vanilla Furniture Expanded
    [*]Vanilla Furniture Expanded - Production
    [*]Vanilla Furniture Expanded - Farming
    [*]Vanilla Factions Expanded - Medieval 2
    [*]Vanilla Factions Expanded - Tribals
    [*]Vanilla Gravships Expanded
    [*]Vanilla Cooking Expanded
    [*]Vanilla Cooking Expanded - Sushi
    [*]Vanilla Cooking Expanded - Haute
    [*]Vanilla Brewing Expanded
    [*]Progression: Agriculture
    [*]Medieval Overhaul
    [*]Famine Food
    [*]Ancient Urban Ruins
    [*]Vanilla Cooking Expanded - Bakery
[/list]

This is just for patching scenarios to ensure that they match thematically with the tech they describe, or to ensure you can properly equip the starting equipment.


[list]
    [*]Biotech
    [*]Odyssey
    [*]Progression: Scenarios
    [*]Vanilla Factions Expanded - Pirates
    [*]Roo's Minotaur Xenotype Expanded
    [*]Debt-Bound Gravship
    [*]Orbital Station Start
    [*]Vanilla Gravship Expanded - Chapter 2
[/list]

This is just for gear that is weirdly placed, like a shovel being in industrial and stuff like that. Stuff that needs manual patching to ensure it feels right. Please DO NOT worry if you aren't seeing a mod here, it's likely the mod automatically works!


[list]
    [*]Vanilla Weapons Expanded
    [*]Vanilla Factions Expanded - Pirates
    [*]Mythic Ages: Megafauna Bestiary
    [*]Vanilla Psycasts Expanded
    [*]Vanilla Quests Expanded - Ancients
    [*]Roo's Satyr and Faun Xenotypes Expanded
    [*]T's Samurai Faction
    [*]Vanilla Factions Expanded - Settlers
    [*]A Brave New Frontier
    [*]The Rimfather
[/list]

Best paired with

Compatibility

  • Compatible with Arcane Technology (ONLY if you disable proficiency, as that replaces its functionality)

  • Compatible with Pocket Sand

  • Weird with Simple Sidearms (disable the auto equip thing, as it bypasses our checks and spams shit)

  • Incompatible with Choose the Lesson (Obviously, whole new class system)

  • Incompatible with Enable Oversized Weapons, the feature is Vanilla anyway so no need to download the mod. Their code breaks our stuff.

  • Incompatible with Better Pawn Control for the time being, this mod fixes it tho https://steamcommunity.com/sharedfiles/filedetails/?id=3673605975

  • Anything in my modpack

  • Should work well with most other stuff too

Not a fan of the individual research projects?

Here's two unofficial patches that merge them into larger projects. https://steamcommunity.com/sharedfiles/filedetails/?id=3797075764 https://steamcommunity.com/sharedfiles/filedetails/?id=3797681306

Performance

Seems like basically zero impact if I'm reading it right.

Mid-save compatible?

Yeah! Plop it in. You'll have to name your existing classrooms though, and if you have proficiency on some colonists might drop their current gear and have to learn it.

FAQ

  • Why can't we add people in the middle of a skill/proficiency class? | This would completely trivialize the notion of a class progressing together as a semester. This would break the speed progression of skill classes, and the baseline progression of proficiency classes.

  • My students aren't going to class! | Get a good bell, and if you want turn on the "interrupt all jobs" setting for the classroom to get all students to interrupt everything they are doing to go to class. Keep in mind, this could interrupt jobs like surgeries and whatnot, use it at your own risk.

  • Why this whole proficiency thing? | This is a progression mod, at the end of the day! Feel free to disable the feature in the mod options.

  • Is this a replacement for Progression: Equipment? | Yes! Should be way more functional now.

  • Can you make this compatible with Misc. Training? | Nope, just use this mod or the other one. It would be very silly to use both, as we do the same things in different ways. If you use this mod, you are getting all of the elements of that mod in a different way.

  • Can you add an icon for the bottom bar? | https://steamcommunity.com/sharedfiles/filedetails/?id=3532359201

  • I can't read any of this cause i'm in the UK | I'm sorry, you gotta figure it out on your own. Use a free VPN or something.

  • Is this a Vanilla Expanded mod? | No, just cause Oskar helped with art doesn't make it a part of that series. This is distinctly a Progression mod in its design.

Credits

Ferny - Project lead, design and XML Oskar Potocki - Co-designer, Art Taranchuk - C# Shadrux - Additional C# Holgast - Inspiration for neolithic buildings OELS - Vehicle Map Framework compatibility

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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