FIP - WestTek
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О материале
«FIP - WestTek» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Fallout Immersion Project - West Tek
Features
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Adds Fallout peoples and mutants such as Vault Dwellers, Ghouls, Super Mutants, Nightkin, Numen, Overgrown, Spore Carriers, S'Lanter, Skinwalkers, and S'Nuffy.
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Turns Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck into a full S.P.E.C.I.A.L. gene system.
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Adds a West Tek laboratory quest, FEV research, samples, cultures, medical procedures, and both controlled and unstable mutations.
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Lets players experiment with animal and plant mutation routes, including several possible creatures and plant-based people.
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Adds Centaurs, Floaters, Behemoths, mutant equipment, Unity clothing, and special mutant abilities.
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Includes new bodies, creatures, apparel, icons, effects, and sounds for the added mutant content.
Requirements
- Biotech DLC - Required for genes, xenotypes, and mutations.
Recommended
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DLC: Anomaly, Ideology, Odyssey and Royalty receive matching mutant, FEV or xenotype integration when installed.
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Harmony - Enables the code-driven mutation, ability and transformation systems.
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FCP - Ghouls - Integrates FCP ghouls and related mutant content.
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Vanilla Genetics Expanded and Vanilla Races Expanded - Sanguophage receive dedicated compatibility patches.
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FIP - Greenway - Connects mutants to Greenway's ideology and plant systems.
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All integrations beyond Biotech are optional.
Development Notes
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This mod is part of the Fallout Immersion Project (FIP), a complete modular overhaul inspired by Fallout's lore.
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FIP is not affiliated with the Fallout Collaboration Project (FCP), but is designed to complement FCP.
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You can also find FIP in the Fallout Collaboration Project community: Join the FCP Discord.
Fallout Immersion Project Modules
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Fallout Immersion Project - Donaustahl (Vanilla and modded terminology cleanup)
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Fallout Immersion Project - H&H Tools (Factions, cultures, names, and starting scenarios)
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Fallout Immersion Project - Arktos (Biomes, landmarks, wildlife, and world generation)
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Fallout Immersion Project - West Tek (FEV, mutations, S.P.E.C.I.A.L., and xenotypes)
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Fallout Immersion Project - RobCo (Robots, Mechanitor progression, bosses, and quests)
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Fallout Immersion Project - Greenway (Ideologies, mutant beliefs, and the Treefather)
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Fallout Immersion Project - Whitespring (The Enclave, ranks, votes, and Royalty)
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Fallout Immersion Project - Hubris (Cryptid revelations, occultists, and Mothman)
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Fallout Immersion Project - REPCONN (Hellion aircraft and Odyssey aerospace)
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Fallout Immersion Project - Poseidon (Oil, propane, energy, and pre-War industry)
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Fallout Immersion Project - Lucky 38 (Hospitality, casinos, food, and services)
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Fallout Immersion Project - Big MT (Anomaly creatures, experiments, and materials)
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Fallout Immersion Project - Future-Tec (Vault-Tec and pre-War quest conversions)
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Fallout Immersion Project - Corvega (Chryslus and Corvega vehicles)
Translations
Credits
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Project direction, writing, and additional artwork by MisterHouse.
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Professional artwork by Okagrim, Farxmai, Nekl, and Josianne.
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Coding support and playtesting by Alvalor.
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Special thanks to all Ko-fi supporters who fund commissioned artwork.
Support the Project
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.