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Animal Traits System

Положительные голоса98%643 голосов игроков
Подписчики53,3 тыс.53 309 в Steam Workshop
Размер файла629,36 КБЗагрузка через Steam
Обновление автора9 июл. 2026 г.Дата обновления материала
Animal Traits System

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О материале

«Animal Traits System» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Animal Traits System - Core Framework


Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :]

I think every animal has something unique about it if you pay enough attention.

What is this?


Animals now have traits that make them unique. They can be smart, or dumb, or just tough, and you pick what they can be.

Core Features:


This adds traits to animals and a few mechanics related to the traits such as genetics, but no new animals, and no new items. Traits that make animals unique are the main premise of this core framework.

This core package comes with ~63 Traits

A few examples:

Hungry: +25% hunger rate, +5% move speed, +15% metabolism Sated: -30% hunger rate, +10% metabolism Tough: -15% incoming damage, +15% injury healing, +10% pain threshold Strong: +30% melee damage, +15% carrying capacity Fast: +20% move speed, +15% dodge chance Smart: +50% training speed, +15% consciousness Docile: +35% trainability, -20% wildness, -30% revenge chance Alpha: +40% melee damage, +15% consciousness, +10% manipulation

I also made some unique and rarer species-specific Traits:

Muffalo Herd Leader: +20% damage, -15% incoming damage, +10% sight/hearing Thrumbo Ancient One: +50% lifespan, -20% incoming damage, +20% consciousness Wolf Pack Alpha: +35% damage, +10% move speed, +20% consciousness Horse Warhorse: +40% damage, -20% incoming damage, +10% pain threshold Chicken Champion Layer: +75% egg laying, +15% metabolism

And 40+ more unique traits...

Configurable Trait Assignment System Weight-based rarity: Common traits appear often, rare traits are special finds

Inheritance: Certain traits can be inherited by an animal's offpsring.

Savegame compatible Its designed to be savegame compatible, generates traits for all animals once you load the game, and you can even remove it without risk since its just mostly Hediff management.

Compability with other mods It should be compatible with mostly anything, my mod uses Harmony to do only safe postfixes and I generally don't mess with anything outside my mod's scope/domain.

Minimum/Maximum traits per animal: Control how many traits an animal can have, I recommend like 2, that's a good spot for me

New stats for animals: Litter size (amount of children) Egg laying amount (for chickens and stuff) Revenge Chance Modifier on Tame failed Revenge Chance Modifier on Damage taken

Integration with Pawn columns You can view traits and stats directly in the animal list for ease of viewing

Animal-specific trait restrictions: Prevent nonsensical traits on certain species like herd-leader (for muffalos) on cougars.

Exclusivity rules Prevent conflicting traits from being assigned together because I didn't want strong and weak on the same animal, for example.

Mod settings for full customization Adjust all, and I mean all parameters ingame. You want the 'tough' animal trait to give 0.1% incoming damage multiplier? Go for it, it's in your hands. Seriously

Commonality sliders Adjust just how common are traits. Make rare traits super rare, or make everything common. It starts at 24% commonality by default but you can pump it up to 100% or something like 5%.

Animal Window Adds a custom window with detailed info about all traits on the selected animal, including stat modifiers and capacity modifiers. It can be renamed to 'bio' tab for better muscle memory.

Spare or cull animals Adds a small book and column that will either display a shield or a knife in the animal tab for your colony, so you can auto-slaughter or spare animals based on their traits

Debug Tools There's a debug tab in mod settings that allows you to regenerate traits for all animals and view detailed logs. You can only access it if you have debug mode active by the way.

For Modders:


• There's a 'dynamic discovery' function that automatically finds all Hediffs with the AnimalTraitExtension and applies them to my dictionary, which means it's really easy for modders to add their own traits to their mod's animals without touching my code. Literally just add the hediff and the mod will work with the framework. • You can contact me through Discord or Steam if you need help... • You are free to use the Framework to implement traits to your own animals. Implementing traits for modded animals of other authors requires permission from them.

Personal Note from the Author


If you're still here, I'd like to share a personal message.

Animals are not background elements of our world. They shape ecosystems, sustain balance, and reflect the health of the planet we all depend on.

Please, always use your voice for good and to protect those who have none. Sincerely thank you for reading this and I hope you have the best time. Enjoy playing.

RimWorld Version: 1.6.4633

Оригинал в Steam Workshop

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