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yc's Faction Editor

Положительные голоса96%363 голосов игроков
Подписчики21,8 тыс.21 758 в Steam Workshop
Размер файла3,38 МБЗагрузка через Steam
Обновление автора19 мая 2026 г.Дата обновления материала
yc's Faction Editor

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

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    Подписаться

О материале

«yc's Faction Editor» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

A Powerful Faction Editor

Tired of tribal guys having crappy gear? Edit the faction trade Inventory? Have a sandbox battle with mod gear? Compress raid size and increase per-unit raid points? Spawn a friendly settlement near your base? Customize a realistic US Marine faction?

yc's Faction Editor makes all this possible and easy to change! This mod allows you to deeply customize the gear, generation logic of any faction and any pawn kind in real-time within the game, and save it.


✨ Features

🎯 Pawn Kind & Gear Editing

  • Precise Control: Not just for factions, you can precisely control down to the specific pawn kind.

  • Group Control: Caravan groups, combat groups, settlement groups... Edit the spawned pawns and gear as you wish, even add mechanoid bosses and animals? Try it in the group settings.

  • Tons of Options: Edit gear, modify trade inventory, elite raid compression, xenotype probability, health status, traits, genes, appearance, and more deeply customizable options.

  • Real-time Preview: No need for dev commands to check modified spawn groups, preview with one click.

⚔️ Item Customization

  • Forced Gear: Specify weapons that a pawn kind must carry.

  • Material & Quality: Set weapon material (e.g., plasteel, uranium) and quality (e.g., excellent, legendary).

  • Biocoding: Set the probability of weapons being biocoded, preventing easy looting by players.

⚔️ Full Faction Customization

  • Create New Faction: Build a new faction based on existing templates, with support for manually adding settlements on the map.

  • Modify Faction: Name, description, icon, goodwill, ideoligion, xenotype, etc.

  • Save Faction: After saving, new saves can directly load it just like exported pawn saves from character editors.

🛠️ Powerful In-Game Editor

  • Easy to Use: All operations are done in-game through a modern enhanced UI.

  • Advanced Filtering: Filter items by mod source (e.g., show only "Vanilla Expanded" series gear), with filters like tech level, damage value, to quickly pinpoint target equipment.

  • Preset Management & Sharing: Save your configuration as a preset, support exporting to share with friends, or seamlessly migrate between different saves. (Possible bugs, testing in progress)

  • Copy & Paste: Copy configurations between different pawn kinds for rapid batch application.


💡 Inspiration

This mod is inspired by the classic Total Control.


📖 How to Use

  • Find the editor button for yc's Faction Editor.

  • Select the faction you want to modify on the left.

  • Choose a specific pawn kind from the middle list.

  • Configure that pawn kind's weapons, apparel or health status in the right panel.

  • Click save, and the configuration takes effect immediately (for newly spawned units).


⚠️ FAQ

Q: Is it compatible with CE? A: Fully compatible. You can even replace gear for factions that have incompatible CE equipment to achieve CE compatibility.

Q: Does it support mod factions? A: Theoretically, yes.

Q: Can I add new pawn kind types to a faction? A: Due to some code limitations, directly adding new pawn kind Defs is not safe. However, you can achieve a similar effect: Go to "Faction Editor → Faction Groups", select a group (e.g., "Combat Team #1"), and add non-faction characters / mechanoids / animals. Raids will spawn from the pawn pool you set here.

Q: Will this affect already existing units? A: No. Changes only affect

newly spawned

units (e.g., new raids, aids, or caravans).

Q: Can I add it mid-save? A: No problem.

Q: Is it compatible with Simple Sidearms? A: Yes. And NPCs can Auto-Switch Weapon by Distance.

Q: What happens if I uninstall the mod? A: It's safe.


📝 Recent Updates

v1.7.3

  • Add: Auto-Switch Weapon by Distance — when Simple Sidearms is detected, pawns automatically switch between primary and sidearm based on target distance.

v1.6.6 -Add: Elite Raids / Compressed Raids — Raid points are automatically calculated based on pawn gear value, compressing raid size to reduce load. -Fix: Faction ideoligion settings not actually applied to faction instances after setting.

v1.6.5 -Add: Faction Trade Inventory Editor — access from (Faction Edit Interface)

v1.6.4 -Add: Traits / Genes / Appearance editing system

  • Multilingual Support: Simplified Chinese, English, Russian, Korean, Japanese

  • Check out my other MOD: RimChat, let AI take over faction diplomacy, works even better with FactionEditor: RimChat

Github Buy me a coffee!

Created by yancy If you like this mod, please thumbs up and favorite! For bugs or suggestions, please leave a comment. Special thanks eyfi77jky8h3ukjef9df ,|$w$| For his contributions to the mod.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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