Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)

Положительные голоса96%380 голосов игроков
Подписчики36,5 тыс.36 462 в Steam Workshop
Размер файла18,63 МБЗагрузка через Steam
Обновление автора10 мая 2026 г.Дата обновления материала
[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)

Изображение 1 из 3. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Now CAI can take control YOUR pawn and mech! (draft, turn on gizmo)

Unofficial 1.6 Port - Deep Information Overlay & Fog of War Tweaks

This is an unofficial 1.6 port; please support the original author. ko-fi me!

  • If the original author requires me to remove this mod, please contact me at any time.

  • If you have any questions, please post them here, although I may not have time to fix them.

  • Should be fine add in mid game, but make sure back up your save.

  • Doooo close Fow if you trying to remove it from a save.

✨ What's Changed?

  • Added a toggle for deeper information overlay – utilizing unexplored areas from the original game.

  • Added a toggle to turn off the fog of war in home map.

  • Added masks to render silhouettes and other elements that were missed during rendering.

  • Now CAI can take control YOUR pawn! full-auto combat! (No refunds! Not liable for any injury, loss, or unexpected death of your pawn.)

❤️ Credit

All credit to RocketMan Team!

😔 Incompatible

Search and destroy

📝 Update Log

  • 2026/05/10:

    • Brand-new line-of-sight system (experimental). Once enabled alongside Fog of War, line-of-sight will no longer be determined by weapon range, but rather by health, equipment, lighting, and other factors. Neither friendly nor enemy factions will be able to fire at enemies outside of shared line-of-sight.

    • Removed the annoying dot in the top-left corner

    • Fixed a bug with empty factions

    • Reduced the range at which enemy attacks reveal vision in the fog of war; attacks will no longer cause the screen to flicker

  • 2026/03/25:

    • Built-in search and destroy
  • 2026/03/21:

    • Mech auto control

    • Enemy will try lateral spread

    • Melee strategy

    • walls that let light through also allow a view through them

    • In home map, your can set your room keep visible.

  • 2026/03/20:

    • Performance improved
  • 2026/03/19:

    • Walls don’t become transparent because of conduit

    • The gravship can land normally

    • A smarter and more conservative colonist AI

  • 2026/03/17:

    • Now CAI can take control YOUR pawn!.
  • 2026/03/16:

    • A new way to handle vanilla unexplored and CAI fog, faster and more stable, old save need a full map rebuild to continue, may cause some of the rooms turns into unexplored.
  • 2026/03/14:

    • Compatible with map preview.
  • 2026/03/11:

    • Attempted to fix cover-seeking behavior during combat

    • Partially revealed the full map upon landing to select drop locations

    • No longer reveals the full map upon landing

    • The world map no longer generates fog of war

  • 2026/03/03:

    • Fixed flickering when enemies shoot through the fog of war (minor flickering remains, as a full fix would severely impact performance)

    • Compatibility with CE aimbot 2.0

  • 2026/03/02:

    • Prioritized visible area updates (improved performance), Significantly accelerated fog of war refresh rates

    • Removed tutorial pop-ups

  • 2026/03/01:

    • Added patch for proper raid/event generation in unexplored areas (when VanillaUnexplored option is enabled)

    • Added melee animation detection to prevent job giver interruptions

    • Added UI masking for bottom-left corner in shadowed areas

    • Implemented empty array checks and instance copying (reduced CE compatibility risks)

    • Handled empty fog grid cases

  • 2026/02/28:

    • Completely separated mod-generated fog grid from the original fog grid, Prevented interference with save files or game display

    • Improved overall efficiency

🔗 Original MOD

Don't enable the original mod in 1.6, but please subscribe to show support! 2938891185

🔗 Github

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения