Vanilla Melee Modes
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О материале
«Vanilla Melee Modes» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee
This mod introduces the following features to the vanilla melee system:
- Manually switchable melee modes
- Independent parry check mechanism
- Counterattack system after parrying
Parrying Mechanism
Parrying is an additional check mechanism and will not replace the original dodge system. It only applies to melee attacks. The base values for parrying are determined by the following attributes:
- Melee Skill
- Manipulation capacity
- Sight capacity **Weapon Requirement: ** A pawn must be holding a weapon to parry. If the character is not holding a weapon, parrying will not be possible. Effect of Ranged Weapons: If the pawn is holding a ranged weapon, the parrying chance will be reduced by 50%. Angle Requirement: By default, a pawn can only parry melee attacks coming from within a 120° frontal arc. When a parry is successful:
- Damage is reduced proportionally
- A counterattack may be triggered with a certain probability
Melee Modes
▪ Default
- Keeps the original stats, no changes.
▪ Aggressive Gives up defense and attack speed for a stronger single strike.
- Melee hit chance: 115%
- Melee dodge chance: 85%
- Melee damage: 125%
- Melee cooldown: 135%
- Melee armor penetration: 110%
- Effective Parry Angle: 80 degrees
- Melee parry chance: 90%
- Parry damage reduction: 80%
- Parry counterattack chance: 150%
▪ Flurry Increases attack frequency, but lowers individual hit damage.
- Melee hit chance: 95%
- Melee dodge chance: 100%
- Melee damage: 80%
- Melee cooldown: 75%
- Melee armor penetration: 90%
- Effective Parry Angle: 100 degrees
- Melee parry chance: 80%
- Parry damage reduction: 70%
- Parry counterattack chance: 60%
▪ Guard Gives up offense for full defense, improving survivability.
- Melee hit chance: 90%
- Melee dodge chance: 150%
- Melee damage: 75%
- Melee cooldown: 105%
- Melee armor penetration: 85%
- Effective Parry Angle: 180 degrees
- Melee parry chance: 160%
- Parry damage reduction: 150%
- Parry counterattack chance: 70%
▪ Auto-Switch Automatically selects the optimal melee mode based on the battle situation.
- Logic: Near death/surrounded → Guard; High armor enemy → Aggressive; High evasion enemy, or high-skilled colonist & 1v1 → Flurry
- Trigger: Instantly on manual target selection, otherwise evaluates every 0.5 seconds in combat
- NPCs default off (can be enabled in Mod Settings)
>>> All values are fully configurable in Mod Settings. <<<
Combat Extended Compatibility
When Combat Extended is loaded: The parrying and counterattack mechanisms of this mod will be disabled, as CE already implements an independent melee parrying and counterattack system. Relevant parrying parameters in melee modes will be automatically adjusted as follows:
▪ Aggressive
- Melee parry chance: 90%
- Melee critical hit chance: 150%
▪ Flurry
- Melee parry chance: 80%
- Melee critical hit chance: 80%
▪ Guard
- Melee parry chance: 160%
- Melee critical hit chance: 100%
These adjustments ensure compatibility between this mod and CE's parrying system, preventing duplicate calculations for parrying and counterattacks. All these value are also adjustable in the Mod Settings.
If you need a selectable fire mode for ranged weapons please check out my other mod👉Vanilla Fire Modes
FAQ
Q: CE? A: Yes.
Q: Is it compatible with other race and weapon mods? A: Theoretically, it is compatible with most race mods (like HAR Races) and weapon mods.
Q: Is it compatible with "Melee Animation"? A: Based on my tests, yes.
Q: Does this mod work with Mechanoid? A: Yes, including those added by other mods.
Q: Are parrying and counterattacking applicable to NPCs? A: By default, they apply to all characters, including enemies. You can disable this option in the mod settings.
Q: Are melee modes available for NPCs? A: Not by default. You can enable "Auto-switch melee mode for NPCs" in Mod Settings. Note that this will make melee enemies more deadly.
Q: I don't like the auto-switch feature and don't want to see the auto-switch button. A: You can disable "Auto-switch melee mode for colonists" in Mod Settings, and the Gizmo will be hidden.
Q: Can this mod be added mid-save? A: Yes.
Q: Can this mod be removed mid-save? A: Theoretically yes.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.