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SimpleBabyCarry

Положительные голоса99%1 141 голосов игроков
Подписчики55,6 тыс.55 558 в Steam Workshop
Размер файла2,93 МБЗагрузка через Steam
Обновление автора11 сент. 2026 г.Дата обновления материала
SimpleBabyCarry

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О материале

«SimpleBabyCarry» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

SIMPLE BABY CARRY As previewed in the Biotech DLC menu, colonists (adults and children) with childcare work can carry babies in a cloth sling, tribal sling, industrial carrier or sealed spacer carrier while they work, fight and go about their day - without vanilla dropping the baby. Carrying without apparel works too; with apparel a colonist can hold two babies at once.

Features

  • Custom carry - right-click any colony baby to assign a carrier; adults and colony children

  • 7 carry apparel types - Cloth Sling, Tribal Sling, Industrial and Spacer Carrier; plus kid-sized variants (except for spacer carrier)

  • No work speed penalty and unrestricted weapon use when using carry apparel. Without apparel: -65% work speed, weapons disabled

  • Auto drop & re-pickup (optional) - baby is placed down for sleep, swimming, crafting, tending, arrest etc. and picked back up automatically; parents and drafted carriers hold on while hostiles are near

  • Auto childcare - carrier feeds and plays with the baby (Childcare work type), babies nap on the carrier and are walked to a crib before the carrier sleeps; babies on the floor or in a crib are picked up autonomously

  • Dual carry - a colonist with carry apparel can take a second baby into their arms ("Carry additionally"): one rides in the sling, one in the arms. Both are fed, put down and picked back up independently and either can be swapped out

  • Damage & exposure - the baby always shares the adult carrier's hazards (see below); child carriers never transfer damage

  • Adrenaline - fleeing carriers get +0.35 move speed and +5% melee dodge; parents get an extra bonus

  • Safety (optional) - babies can't be dropped in unsafe zones, auto-rescue after 10s exposure, critical alerts for cold/hot/toxic. Also the carrier can park the baby somewhere safe before a job leads into a hazard and returns for it afterwards

  • Hand off - transfer to any colonist directly, plus an optional experimental throw gizmo

  • Mood thoughts - carrier and baby both react to events, weather and danger

  • Caravans - carried babies travel with their carrier; an alert warns when a caravan holds more babies than childcare colonists

  • Settings - relationship limits, sleep and crib behaviour, danger types, auto-pickup and more, stored per save so multiplayer stays in sync


Carry Apparel

  • Cloth Baby Sling and Tribal Baby Sling - no research

  • Industrial Baby Carrier - ComplexClothing research, hand and electric tailoring bench, crafting 3

  • Spacer Carrier - Fabrication research, fabrication bench, crafting 7

  • Kid-sized versions of the cloth sling, tribal sling and carrier

All of them reduce damage reaching the baby and enable full weapon use (ranged & melee) during carry.

Spacer Carrier & deployable pod Instead of insulating the baby, it seals it: immune to heat, cold, toxic gas, contaminated terrain, weather and vacuum, and the composite shell absorbs nearly all damage that reaches the wearer. When the baby is put down, the carrier comes off and is set on the ground as a sealed pod with the baby inside - never left lying on bare floor. The pod is shelter, not stasis: hunger, rest, play and mood keep running. Select it to take the baby out, have a colonist pick the whole pod back up (carrier and baby together), put another carried baby in, or put the empty carrier back on. It cannot be deconstructed and your own drafted pawns won't attack it; if it is destroyed anyway, the baby is spilled out next to it instead of being lost.


Mood Thoughts Carrier: Carrying my son/daughter (+5), Helping with childcare (+3), Baby fell asleep (+3), Adrenaline protecting child (+6) - Protecting the baby (-4), Can't drop them now (-6), Exhausted after protecting (-2) Baby: Carried by Mom/Dad (+5), Carried by anyone (+3), Warm and cozy (+2), Refreshing rain (+1) - Scary noise (-2), Wet and cold (-2), Got hurt (-10), Seriously hurt (-25)


Damage System Carrying a baby in combat is a risk - the baby shares the carrier's dangers.

  • Combat hits (melee, ranged, explosions, fire): a Protective Reflex may trigger - the carrier absorbs +15% more damage and the baby takes no damage instead. If it fails the baby gets damaged in parts.

  • Toxic gas/fallout, noxious haze, heatstroke, hypothermia, fire extinguishing: forwarded 1:1


Credits Special thanks to Pumpkinlass for the art assets for the carry apparel and gizmos. Also thanks to Fr0sty3y3 for the art assets for the spacer carrier.

The face mod used in all images is "Nice Facial Animation".

Requirements Harmony (must load before this mod) and the Biotech DLC. Odyssey is optional (vacuum handling).

Compatibility

  • RimWorld 1.6

  • Safe to add or remove mid-game

  • No special load order beyond Harmony, Core and DLCs

  • Support: HAR (Humanoid Alien Races), Yayo's Animation, Dub's Bad Hygiene, Pick up and Haul, Vehicle Framework, RimTalk (Toddlers Expansion), Zetrith's Multiplayer

Bug Reports Please include a short description, reproduction steps and your Player.log or HugsLib log in the comments or discussions.

Languages English, German, Russian, French, Spanish, Italian, Polish, Japanese and Korean (JP/KR added by uwu1004) - more on request.

Licensing & Legal Copyright (c) 2026 b4ttl3m3d - All rights reserved.

Allowed: adding to Steam collections. Not allowed: reuploading, external redistribution, off-site mod packs, commercial use, asset or code reuse without permission. Contact the author before reusing any part of this mod.

Fan-made project - not affiliated with Ludeon Studios. RimWorld EULA


Support & Donations

Donations are completely voluntary and do not grant access to additional content or features.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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