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[CNEIO] Modifiable Shuttle - Trailblazer

Положительные голоса99%492 голосов игроков
Подписчики27,3 тыс.27 312 в Steam Workshop
Размер файла1,27 МБЗагрузка через Steam
Обновление автора2 июн. 2026 г.Дата обновления материала
[CNEIO] Modifiable Shuttle - Trailblazer

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О материале

«[CNEIO] Modifiable Shuttle - Trailblazer» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

May this journey lead us starward.

Supported Languages: 简体中文, 繁體中文, English, Japanese (日本語), Russian (Русский)


This mod adds a unique shuttle: the Trailblazer. On top of everything a vanilla shuttle can do, it comes with a wide range of upgradable modules. A fully upgraded Trailblazer holds immense strategic value — it is a mobile stronghold in its own right.

-Upgrade Modules-

•Engine Upgrade• Significantly boosts maximum flight range and world map travel speed while shortening launch cooldown, at the cost of increased fuel consumption. Up to Level 5. Requires shuttle engines to upgrade.

•Antigrav Core Upgrade• Drastically increases flight range and cargo capacity while reducing fuel consumption. Up to Level 20. Requires gravlite panels and gravcores to upgrade, with increasing costs per level.

•Antigrav Power Generator• Allows the shuttle to output large amounts of power externally. +2000W per level. Up to Level 20. Requires gravlite panels and gravcores to upgrade, with increasing costs per level.

•Shield Core Upgrade• Generates an omnidirectional shield centered on the shuttle, capable of blocking both conventional projectiles and mortar shells simultaneously. Each level increases shield capacity and recharge rate. Up to Level 8. Requires shield cores to upgrade, with increasing costs per level.

-DLC-Gated Upgrades-

•Psychic Detection Array• (Requires Anomaly DLC) Generates an anti-cloak field centered on the shuttle, forcibly revealing all invisible units within range (not just a red glow warning — full decloaking). Detection radius: 20 cells. Requires shards to upgrade.

•Signal Extension Relay• (Requires Biotech DLC) Generates a mechanoid command signal centered on the shuttle, turning it into a signal relay station that extends a mechanitor's command range over their mechanoids. +10 cells radius per level; at max level (Level 5), covers the entire map. Requires various Biotech DLC materials to upgrade. Max level additionally requires a mechlink (really expensive).

•Jump Drive• (Requires Royalty DLC) Enables the shuttle to perform instant in-map teleportation. Upgrading reduces cooldown. Up to Level 3. Requires a psylink neuroformer for the initial installation; Levels 2 and 3 do not require one.

-Turret Mount Upgrades-

•Heavy Turret Mount / Light Turret Mount• After installing a weapon mount, you can select and install any compatible turret from your game onto the shuttle. The shuttle will automatically engage enemies. The heavy mount supports 3×3 turrets; the light mount supports 2×2 turrets. They are mutually exclusive. Installing either mount reduces cargo capacity and increases fuel consumption. Upgrading the mount level reduces turret warmup and cooldown times. Turrets have an ammo system, requiring colonists to haul ammo for resupply. Broadly compatible with modded turrets — any auto-firing, non-manually-operated building turret can be installed.


Q&A

Q: CE? A: Compatible. Turret ammo system and ammo type switching all function properly.

Q: Which mod turrets are supported? A: All qualifying auto-turrets are automatically detected. Requirements: non-mortar, non-manually-activated, non-enemy-exclusive, 2×2 or 3×3 building turrets.

Q: Which DLCs are required? A: Odyssey DLC is required. Certain upgrade modules require their respective DLCs (marked in descriptions above) — they simply won't appear if the corresponding DLC isn't installed.

Q: Can this be added to an existing save? A: Yes.

Q: Isn't this too overpowered? A maxed-out shuttle can output nearly 40,000W of power and carry over a hundred tons of cargo! A: Where exactly did you get 100 gravcores and 4,000 gravlite panels from?


My Other Mods

More Useful Grenade Storytellers Expanded - Sparkle Extra Armor For Cinder More Useful Injection and Drug VFE - Empire: Frugal Nobles You Are So Beautiful

(https://steamcommunity.com/sharedfiles/filedetails/?id=3579936660) Vanilla Genetics Expanded-Quality Is More Effective More Reasonable Mortars

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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