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Modern Social Tab

Положительные голоса81%108 голосов игроков
Подписчики16 тыс.16 001 в Steam Workshop
Размер файла853,67 КБЗагрузка через Steam
Обновление автора19 авг. 2026 г.Дата обновления материала
Modern Social Tab

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«Modern Social Tab» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

◆ Modern Social Tab ◆

The vanilla Social tab gives you a list of names and a number beside each one. It never tells you why. Modern Social Tab replaces it with a relationship ledger: a searchable roster on the left, and on the right either your colony overview or one relationship opened right up, with every reason behind it laid out and labelled by where it came from.

✦ The relationship list

  • Everyone they know: family, lovers, spouses and fiancés, including relationships added by other mods, plus anyone nearby they hold an opinion of. Each card shows a portrait, the relationship, and how your colonist feels about them.

  • Search and filter: type a name or a relationship, and switch between All, Family, Lovers and Rivals with visible chips. The filter you are on is always readable without clicking anything.

  • Sort by opinion, relationship or name. Pinned pawns stay on top, off map pawns sink to the bottom.

  • Pin the ones that matter and they stay at the top of every list, saved with your game.

  • Colour that means one thing: a blue edge for family and friends, red for anyone who resents them, and a muted version of either for a pawn who is away. Selecting a rival never hides their red.

✦ Open a relationship

  • Both directions, clearly labelled: two bars reading "How Anna feels" and "How Boris feels", so you never have to work out which way round a number runs. Hover either for the full breakdown.

  • Status at a glance: where they are, what faction they belong to, whether they are a guest, a slave or a prisoner, and the real chance of a romance succeeding.

  • Actions where there is room for them: pregnancy approach for couples, break up and propose marriage with Romance on the Rim, and anything another mod chooses to add. Buttons only appear when the action is genuinely available.

✦ Why this relationship looks like this

Underneath the dossier, every reason behind the number, grouped by where it came from and labelled with its source.

  • Opinion: relationship offsets, social memories, and any condition affecting how they see others.

  • Romance: the actual chance the game rolls against, with every factor on hover.

  • Personality and attraction: with Rimpsyche, attraction, intimacy built up over time, crushes, and orientation once your colonist has learned it.

  • Body: with Nudity Matters More, per part observations.

  • What happened: the interactions between these two, most recent first.

Collapse any section and it stays collapsed. A section with nothing to say is never drawn at all, so a vanilla install stays clean and a heavily modded one shows everything it has.

✦ Colony overview

  • Social standing: how well liked a colonist is, the average of what everyone else thinks of them, graphed over time and saved with your game. Hover the title for a breakdown of exactly who thinks what.

  • Social stats: pick which ones you want from anything in the social category, including modded stats. Hover any of them for what it does and how the value was reached.

  • Recent interactions: what your colonist has been up to socially, clickable where the game allows it.

✦ Getting around

  • Right click anyone to switch the tab to them and keep going. The camera stays exactly where it was, so you can walk outward through a whole family without losing sight of your base.

  • Jump to pawn is the button that moves the camera, kept separate so the two never surprise you.

  • Keyboard: up and down to move, enter to open, P to pin.

✦ Plays nicely with your mods

Wherever it can, the tab calls the game's own social card code, so other mods' additions simply appear. All of it is optional and nothing breaks when a mod is missing.

  • Ideology: a strip across the top shows the ideoligion and certainty, and assigns or changes a role through the normal role change ritual.

  • Biotech: pregnancy approach and Try romance.

  • Romance on the Rim: break up and proposal, with acceptance chance in the tooltip.

  • Vanilla Expanded Framework: modded pregnancy approaches appear in the pregnancy menu.

  • Intimacy, Friends n' Lovers: pregnancy approach also appears for mutually attracted non couples.

  • Rimpsyche: a whole section of attraction, intimacy, crushes and orientation.

  • Nudity Matters More: body observations as their own section.

  • Hospitality: visiting guests read as Guest.

  • Animals Logic: with its animal relations option on, unnamed animals show their relationships too.

  • RJW: Sex Drive joins the stat picker.

  • RimHUD: the tab measures itself against the taller inspect pane so nothing clips.

  • Modern Notifications: your chosen accent colour themes this tab as well.

  • Open API: other mods can add buttons and whole labelled sections of their own, with no hard dependency.

✦ Built to be fast

  • Only draws what you can see: a colonist with forty relationships costs the same to display as one with six.

  • Nothing recalculated per frame: text measurement, labels and layout are worked out once and reused. The heavier readouts are only built when you actually hover them.

  • Tunable, and switchable off: a performance section lets you set how often standing is sampled, how much history to keep, and how often the list refreshes. Turn history recording off and the mod does no background work at all.

✦ Quality of life

  • Switch back any time: a Vanilla view button returns you to the stock tab, and a small button there brings you back. Your choice is remembered.

  • Fits any screen: a width slider from 60 to 100 percent, and automatic fitting to your resolution and UI scale.

  • Honest readouts: values the game cannot actually deliver are not shown at all, so you never see a meaningless zero next to a sibling.

  • Fully translatable: every piece of text runs through the translation system.

✦ Compatibility

  • Requires Harmony. Every DLC is optional, and DLC features hide themselves when the DLC is absent.

  • Safe to add to an existing colony whenever you like. Removing it only loses the recorded standing history.

  • If anything ever goes wrong it logs one clear message, switches itself off, and hands the Social tab back to the base game rather than filling your log.


Built for RimWorld 1.6. Know who likes whom, by how much, and exactly why.


My Quality Commitment:

  • Fully Tested: Every feature and line of code has been thoroughly tested in-game to ensure it functions as intended and integrates smoothly.

  • Active Support: I am fully committed to maintaining this mod. If you encounter any bugs, compatibility issues, or unintended behavior, please report them in the comments or a dedicated discussion thread.

  • No Abandonware: I will actively patch, refine, and update this mod to keep it working and up to standard.

  • No Coffee: I will never ask for donations for AI created / assisted mods. I share these in the hopes they spark joy for someone, making AI generated content and then begging for money that could go to artists and people more deserving is NOT responsible AI usage.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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