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Family Is Everything

Положительные голоса98%291 голосов игроков
Подписчики15,3 тыс.15 293 в Steam Workshop
Размер файла138,86 КБЗагрузка через Steam
Обновление автора6 авг. 2026 г.Дата обновления материала
Family Is Everything

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«Family Is Everything» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Have you ever been frustrated when someone flirted with a pawn's spouse, and that pawn took no action?

Have you ever been frustrated when someone assaulted a family member, and their relatives just ignored it?

With this mod,

Pawns will now actively defend their spouses from unwanted advances and their childs. [Requires Biotech DLC]

Pawns will hold grudges and negative opinions against anyone who harms their relatives. [No DLC Required]

Pawns can officially adopt children into their family through a dedicated ritual. [Requires Ideology DLC & Biotech DLC]

The mod is playable without DLCs, but without DLCs the features tied to specific DLCs will not be available.

Harmony Required.

Detailed:

-If someone flirt with a pawn's spouse, depending on your "Flirt Cause Fight Chance" setting in mod options, pawn could start social fight with that burglar. If you play with Ideology DLC, social fight will not start until reaching that spouse's max spouse count, but bad thought will be gained anyway.

-If someone assault a pawn's child(below12) or spouse(which is weaker than pawn), depending on your "Protect Child / Protect Spouse" setting in mod options, pawn could start social fight with assailant.

-If someone hurt a pawn, pawn's relatives(children/spouse/father/mother) will gain bad thought about assailant.

-Hostile faction assaults are not affect the settings above, since when you get raid and they shoot your child, parents could start social fight, with this it will not happen.

-I added "Involve Other Factions" setting into mod options which allows starting social fight with other factions colonists(Neutral/Ally), I don't know if there is a mod that causes other faction colonists attack yours, but if there is one, when they attack child/spouse the settings above are apply to them as well.

-There is a adoption ritual I added, but I don't know whether is overpowered or not(because child and parents gain goodwill and increase their mood), I added into mod options "Adoption Succesful Rate" and set default 100 which means every adoption ritual will be succesfull, if you think this is overpowered you can decrease it.

-When you get raided or assaulted by manhunterpacks(above 3 animal), protect and flirt fight settings will not work. I blocked it because starting a social fight during a raid would cause problems. Bad thoughts will be gainded regardless.

-Added "Associate Flirt Fight With Spouse Count" setting which is if disabled any flirt attempt towards a married pawn will have a chance to start a fight with burglar without considering "spouse count" precept from ideology(default: Enabled).

-Added "Prevent Incapable of Violence Pawns From Fighting" setting which is if enabled, pawns with "Incapable violence" trait will not start fight with burglar, instead they will gain "Why Am I So Weak" bad mood.(Default: Enabled)

-After a flirting attempt is rejected by a married pawn, the initiator receives a –15 mood penalty toward the recipient, with the thought: 'I know he/she has a partner, but I wanted to try.'"

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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