Gojis-Misc-Genes
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О материале
«Gojis-Misc-Genes» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
What's the mod
This mod adds a collection of generic genes designed for my own playthroughs. Since I couldn’t settle on any cohesive xenotype theme to tie them together, I’ve bundled them all in one mod and released them as is.
Part I – Adds misc genes inspired by real-life phenomena, I plan to add more in the future.
Part II – Patches a few of my favourite genes from Vanilla Expanded to make them more useful (to me). The original VE mods are still required for this part to function.
Part III - Adds a mod setting where you can turn all modded Archite genes to 0 Met cost. Some mod authors give their Archite gene negative Met points for balance concern, but this does not follow vanilla behaviour i.e. they always has 0 cost so I requested it.
Regular
Reduced the metabolic cost from −4 to −3, see change log on 19/08/26
Reduced the metabolic cost from −1 to 0, see change log on 19/08/26
Archite
*This gene was originally part of my Merfolk mod, but I’ve moved it here because it fits better. Having both mods installed does not cause any issues.
VE patch
Can be toggled off
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Vanilla Races Expanded - Phytokin Green thumb
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now also grants its moodlet after a pruning job
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Vanilla Races Expanded - Fungoid Telepathy
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Carrier who is deaf/mute can socialise with other carriers, bypassing capacity checks
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Carrier can deliver ritual/speech if all the attendees also have telepathy
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does not negate other checks e.g. they still wont be able to use comms console
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Vanilla Races Expanded - Hussar
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all the weapon aptitude genes cost -1 instead of -3
Q&A
Q: Will you add more genes? A: Yes.
Q: Can you add XYZ genes? A: Ideas are always welcome, but I cannot guarantee anything since I’m just a commissioner. If you’re after something specific, you can always go to the RimWorld Market Discord and commission your own.
Q: Is XYZ compatible? A: I’m not sure. I don’t use CE. This mod has been tested with my relatively light mod list (250+ mods) and no issues. If you run into any, feel free to leave a log otherwise I cannot address it. That said, I’m unlikely to make compatibility patches from my end. ↓↓↓ @Pluri 6 Aug @ 10:25am I did some testing with CE, it loads fine. The only genes in the mod that do not function are Keen Reflexes and Dense Scars.
I also work in healthcare including weekends. I’ll do my best to check comments when I can. Thanks for your patience.
Special thanks to everyone who helped bring this mod to life, Credit: Coding – Taranchuk Gene Icons – Oskar Potocki Preview & Infographics – DetVisor Concept & Design – Goji
GitHub Link: https://github.com/Goji-2337/Gojis-Misc-Genes Licensed under Creative Commons[creativecommons.org]. You have our explicit permission to readopt and readapt.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.