Walk Around Park
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О материале
«Walk Around Park» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Walk Around Park
Have you ever built a park in your colony, only for it to remain purely decorative? With this mod, that changes. Designate a park and fill it with plants, flowers, sculptures, ponds, seating, and recreation. Colonists will actually walk there, admire its beauty, have picnics, spend time with friends, and go on dates. With Odyssey, the park can even travel with your gravship.
The mod is highly configurable: park requirements, visit frequency and duration, picnic rules, invitation chances, date length, individual activities, weather permissions, and temperature safety can all be adjusted to suit your colony.
Creating a park
The tool is found in the vanilla Zone architect category. A park can overlap buildings and ordinary zones, and construction does not erase its designation. Parks can be expanded, shrunk, renamed, and deleted. Hold Alt to see their names and current status.
A park needs enough usable space for a proper walking route and some vegetation. It may contain disconnected sections: colonists can still use reachable parts as long as at least one connected area is large enough for a valid walk. If something is wrong, the inspector tells you what needs fixing.
Park visits
Colonists follow long routes through the park, preferring its interior and constructed paths. Walking alternates with available activities:
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admiring flowers, trees, decorative plants, sculptures, and artwork;
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resting on chairs, couches, and compatible multi-seat benches;
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cloud watching by day and stargazing by night;
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chess, the Game of Ur, poker, arcade games, television, campfires, and compatible modded recreation;
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petting calm colony animals;
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swimming from a usable pond bank when Odyssey is active;
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visiting graves and sarcophagi in a memorial garden, gradually easing grief.
Visitors socialize and change activities instead of staying in one place or repeating the same game.
Picnics
A sufficiently hungry walk may become a picnic. Food already stored inside the park is taken to a table; shelves, stockpiles, and refrigerators are supported, with something sweet preferred when available.
One hungry colonist is enough to start. Companions who can still eat take a portion, while full companions sit with the group and keep them company.
Dates and friendly groups
Lovers, fiancés, and spouses may invite their partner on a date. The couple walks, talks, shares activities, and finishes with a short goodbye kiss. Time together leaves a pleasant memory, and evening dates are remembered more fondly.
Colonists without a romantic partner may invite a friend instead. Other visitors can join, forming friendly groups of up to four. Groups walk together and share suitable activities such as pools, baths, saunas, hot springs, and thermae.
Partners and friends stay close, sit or lie down near each other, admire the same sight, and share recreation when space allows. If an activity only supports one person, the others remain nearby and keep them company.
If somebody permanently leaves an outing, a notification explains who left, why, and what happened to the rest of the group.
Sitting together on a bench
Stargazing together
A goodbye kiss
Weather and safety
Temperature is checked separately for each colonist using their clothing, traits, and personal safe range. If somebody becomes too cold or hot, they look for shelter inside the park and the remaining route is rebuilt for the whole group.
A warm room inside a freezing park can therefore serve as real shelter. If one additional participant has no shared safe area with the group, they leave while the others continue. If the couple itself has no shared safe area, the date ends cleanly instead of endlessly crossing the temperature boundary.
Hazardous weather such as toxic fallout closes a park by default. Each park has its own toggle allowing visits despite that exposure.
A separate mod setting can ignore personal temperature limits. This option is deliberately dangerous: hypothermia, heatstroke, and death still work normally. Vacuum and all other safety checks remain enforced.
Park quality
Every operational park earns up to 100 quality points. Vegetation and variety, beauty, layout, places to rest and play, ponds, resident animals, and serious neglect all matter.
Flowers, shrubs, trees, cacti, and beautiful potted plants count as proper landscaping. Grass helps a little, while crops provide only minor support: a potato field cannot pretend to be a park.
Quality changes recreation gain from 70% to 130%. A long visit leaves a one-day mood memory worth +2 to +8. An unlit park makes a weaker impression after dark.
Example park
Gravships and optional integrations
With Odyssey, a park can be built directly aboard a gravship and used normally while the ship is on the map. Park territory supported by the ship travels with it and is restored after landing with its position, rotation, name, colour, and hazardous-weather permission. Any part outside the ship's substructure remains on the old map.
With supported mods installed, park outings can also include concerts, swimming pools, saunas, baths, thermae, hot springs, shared fishing, pet activities, and more. Dubs Skylights can even make indoor stargazing possible.
Flexible settings
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Adjust minimum park area and vegetation requirements.
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Control how often colonists choose parks and how long visits last.
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Adjust quality effects and memory strength.
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Configure picnic chance and hunger threshold.
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Set separate invitation chances for dates and friendly walks.
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Adjust the number and length of shared date activities.
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Allow or forbid visits to individual parks during hazardous weather.
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Disable individual mechanics such as artwork, memorial gardens, animal interactions, picnics, recreation buildings, social encounters, shared walks, and romance-mod integration.
The inspector shows quality, recreation gain, current visitors, and the most likely reason an operational park is empty. The game also warns you if a previously working park stops meeting its requirements.
Compatibility
No other mod or DLC is required for the core features. Odyssey is only needed for swimming and gravship park transfer. Optional integrations activate only when their corresponding mod is installed.
Gravship park-zone transfer uses Harmony when available; the rest of Walk Around Park does not depend on it.
Supported and recommended mods
For the complete list of explicit integrations, tested mods, and recommended park-decoration mods, see:
Languages
English, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, and Spanish.
Bugs, questions, and suggestions
If you find a bug, have a question, or have an idea for improvement, leave a comment. When describing a bug, please explain what happened and attach the game log if possible.
Support
If you enjoy this mod and would like to support future mod development:
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.