Destroyed City
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О материале
«Destroyed City» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Mod that adds more destroyed buildings, adds a custom difficulty that increases the raid population growth rate and lowers their health, adds two new floor blocks "Road and Sidewalk, and increased ore and plant vegetation.
Update 1.31 -added a few new items to map gen -added a toilet -improved road texture edge smooths in with terrain -modified map gen a bit, less buildings in mountains
Update 1.3 -Added towns to map gen -added a new textured road -released a less cluttered mod called Destroyed towns and a more cluttered mod called Destroyed City 2 Extreme
Update 1.27 -Reduced the centipede spawn rate even more "I hope !!!"
Update 1.26 -added more goodies to find -modified some of the textures a little to blend in better -tweaked scattered ruins a bit
Update 1.26 -reduced spawn of large centipedes by ALOT "about 1 for every 10 before", other mechs were weakened by half
- cut the spawn of more distructive hostile by half, be warned weaker ones become more numerous so expect hordes. -changed the shelf found in ruins to a more "realistic" game looking texture
Update 1.25 -removed roads from map generation -lowered building spawns -Added first custom generated objects with textures to the Map Gen *added 2x2 trash mound *added shelves to some buildings *added rusty cars *(hidden Seasonal) object to map Gen, its kinda rare *objects can be deconstructed/scrapped for resources, time required to deconstruct can vary by the type of object -Added a Seasonal easter egg to the map Gen. -more customized buildings and objects to come.....
Update 1.23: -urban horde difficulty was lowered a little -mechanoid combat power was lowered by - 30% -roads are now rare 1 to 2 per map -minor change to threat generation
Update 1.21: -Minor bug update to map generation
Update 1.20: -Added roads to the map generation -Added new ruins to the map generation -Reduced generation of walls -Increased vegetation spawn on each biome by x2 -Increase ore chunk spawn by 20-30% -Added two new floor placement blocks *Roads which have 0 beauty rating and are cheap to build *Sidewalks similar to stats as Roads and is little darker than cement -Reduced overall clutter to the map -Save game friendly you will have access to the new floors, but must restart to see the new map generation
- This mod may conflict with other map generation mods -if you have another mod that changes resource spawn place it before this mod
- this mod will work with my x3 ore drop mod -more objects planned including but not limited to: (ruined Cars, railroad tracks w/cars, pipelines, lakes, lootable trash, crates, scorched earth, and more......)
Update 1.11 : -Shrunk the centipedes, (not the kids.)
Update 1.10 : -Made some changes to the mechanoids to make them a little more fair (lowered their combat power) -Changed the scale of mechanoid hostiles :)... (centipede is 5X bigger) -added more relic structures, im working on getting rid of walls
- made some adjustments to ruin amounts, if you start in a mountainous region buildings are closer together than in a barrens region
Update 1.01 : *Adds higher structure count by almost double *Stopped buildings from spawning into or clipping mountains * compatible with EDB Carefully Prepare mod * Save friendly, however to see changes you must start over :(
-this mod may conflict with other map generator mods
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.