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Look At Me, I'm The Worker Now

Положительные голоса98%400 голосов игроков
Подписчики2,8 тыс.2 796 в Steam Workshop
Размер файла98,19 КБЗагрузка через Steam
Обновление автора18 янв. 2017 г.Дата обновления материала
Look At Me, I'm The Worker Now

Изображение 1 из 2. Материалы автора из Steam Workshop.

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О материале

«Look At Me, I'm The Worker Now» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY (MOSTLY) EXISTS AS DEFAULT BEHAVIOR


"Emu!"

"Yeah?"

"Patch up this prisoner, will you?"

"Can't."

". . . Why not?"

"Zoya's doing it."

". . . Oooookay. Zoya! Zoya! ZOYA!"

"CHEF, WHAT'S UP?"

"DON'T TEND THE PRISONER."

"WHAT? I CAN'T HEAR YA. I'M BY THE GENERATORS."

"DON'T. TEND. THE. PRISONER."

"OKAY, BOSS!"

"Alright. Emu!"

"Yeah?"

"Now you can patch up this prisoner."

"Nope."

"Why not now?"

"I'm not a doctor."

"Okay. Alright. Emu? You're a doctor now."

"Cool."

"Patch up this prisoner."

"You got it."

"Great. Fine. Black, you patch up the other prisoner."

"Ooh, I'd love to, but I can't."

"Why not?!"

"Zoya's doin' it."


Chef is hiding in his room.

The final straw was: Talked to fellow colonists


You know that whole "prioritize work" mechanic?

You know how there's a lot of things that can prevent prioritizing work, and you have to go fix that thing, then bring up the popup again? And if you just needed someone to haul an item, but they didn't have hauling active, you have to turn it on, then get them to haul the item, then turn it off again, and it's just a big pain.

I don't like big pains.

If another colonist is already doing the job, it'll now interrupt them and assign the job to the desired colonist. If the desired colonist doesn't have the right job assigned, that's OK, they'll go do the job anyway.

This is very convenient when you're trying to assign quick work to a bunch of colonists, like "build a really important structure" or "haul some stuff" or "butcher a corpse, I don't care if you're bad at it, just get it done right now."

Caveats:

This won't let you assign jobs if the pawn is incapable of that work - it's meant as a convenience feature, nothing else. It doesn't seem to work well for mining (future updates may fix this.) It is by far the most finicky and complicated thing I've written; it may be buggy. It probably is.

Does not require a new save game - this can be transparently added and removed from any savegame you already have.

Note that this is incompatible with Combat Realism (we're both trying to modify the same code.)

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269335#msg269335 for more info and other mods --

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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