Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Colony Leadership A17

Положительные голоса98%716 голосов игроков
Подписчики13,9 тыс.13 886 в Steam Workshop
Размер файла1,29 МБЗагрузка через Steam
Обновление автора7 июн. 2017 г.Дата обновления материала
Colony Leadership A17

Изображение 1 из 7. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Colony Leadership A17» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn't require a new save game. If you have issues/errors, please post here with the max information you can.

This mod add leaders and teaching to RimWorld. Description below:

LEADERSHIP TYPES -> Democracy: the normal type of leadership, where leaders are elected by vote. -> NEW: Dictatorship: you make the rules and you select which colonist will be the leader. No elections and no "rebellions".

ELECTIONS -> From the new "Leadership" main tab on the game window, you can manage leaders. -> Build a ballot box so colonists can "use" them to gather the colony for an election. -> Elections can be held on day 1, 7 or 15 of each season. Elections can be cancelled if something bad happens during it. Also, remember to build it on a nice spot safe from rain. (If you don't like this feature, you can use dev mode to trigger it) -> When the election finished, the leaders will be elected. -> 1 leader limit if the colony has less than 5 colonist. Otherwise, the limit is 2. -> Be sure that the colonists have good needs before starting an election. -> The colonists will decide who will be their leader and which type the leader will be. -> Colonists unable to do social jobs will never be leaders.

LEADERS -> Leaders will have a always-on buff that will increase some of its stats. -> Leaders have improved trading prices, gift impact and chance to recruit prisoners. -> Leadership level can be checked on the "Needs" tab and will influence the buffs. -> Leaders emit an aura of stat-buffs to nearby colonists in the same room and is also influenced by the leadership level. -> Leaders can inspire other colonists and give them a small mood buff. -> The leadership level is calculated by what the colonists think about the leader and the skill levels have a little of influence on it. -> Unpopular leaders can be asked to step out of power and, on worst cases, the colony can rebel against them and proceed to arrest them. -> You cannot change leader types. -> Leader mandate is 1 year.

LEADER TYPES -> BOTANIST: specialized in Growing, Medicine and Animals. Stat buffs include plant work speed, immunity gain speed, taming chance and more. -> WARRIOR: specialized in Shooting and Melee. Stat buffs include move speed, accuracy, hit chance and more. -> CARPENTER: specialized in Crafting, Mining and Artistic. Stat buffs include construction speed, work speed, mining speed and more. -> SCIENTIST: specialized in Research. Stat buffs include research speed, surgery success chance, learning speed and more.

TEACHING AND LESSONS -> New buildable objects: teaching table, chalkboard and globe. Found on Architect/Misc. -> Right now, only leaders can teach. -> Teaching table is where leaders can hold lessons and teach the skills they are specialized in. -> Build it, click on it and open its "Schedule" tab. There you can schedule lessons for the whole season, meaning each day you can choose if you want a lesson and which teacher will teach. You can also set which time of day the lesson will start. -> You can also select which colonists will not join the lectures. -> Leaders will only teach skills that are level 8 and above. -> Assign leaders to colors, and use yellow if you want a random teacher that day. -> You can only hold one lesson each 24 hours, to avoid exploitation. -> Build the chalkboard and the globe to improve learning. The chalkboard is dynamic!

THANKS TO: The RimWorld mod community for being cool, FlatIcon for some textures I used and Jecrell who helped me getting lessons to work by allowing me to use his code as a reference. Mods featured on screenshots: FashionRIMSta, Vegetable Garden, Facial Stuff.

For older versions: https://ludeon.com/forums/index.php?topic=29847.0 Want to support me and my mods? Check out https://www.patreon.com/nandonalt


** If you want to cheat leaders in, enable dev mode and use the add leader button. However going past the limit is a choice of yours and the effects can be different. *** If you want to uninstall the mod, purge the leaders using dev mode and clicking the purge leaders button. This will remove traces of leadership on your colonists.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения