X-Fly Elegance MK2
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О материале
«X-Fly Elegance MK2» — материал мастерской Scrap Mechanic. Постройки, новые блоки, детали и игровые режимы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Good balancing, WASD Control, does not use "glitches" or "magic stabilizers", is based on correct weight distribution and correct use of thrust vectors. Watch in the video how MK1 flies.
"X-Fly Elegance" - will give you a great experience from the flight.
ATTENTION: The surface for take-off should be parallel to the horizon, if it is not so - build a small pad of 5 to 5 blocks. (This is necessary because there is no control of the axes of pitch and roll, there is only a yaw).
It was fixed for "MK2". In the MK2 there is control of the axes of pitch and roll (on the keys "1234").
However, is recommended to use it only for small tilt fixes. Although... For fun, you can try to perform some aerobatics figures ))
Thanks to "Durf", "Grego", "MJM Builds", "Shinevision" for the excellent parts for this aircraft.
P.S. Ah, yep! It seems I forgot about the landing legs )), although ... I think without them even better )) Sorry for my English. I will be grateful if you will help me correct the spelling errors in this description.
Helpful tips:
When building craft, which will itself be in equilibrium in the air:
First we need to achieve vertical self-stabilization. For this, it is necessary that the point to which the "lift vector" is applied is higher than the "center of gravity" of the object.
After, for "longitudinal static stability", almost the same, only in this case the point is in front, the mass - behind.
The second condition is desirable, but not necessary. The main thing is that the total vector must be directed "upwards" from the center of mass when the object in the state of rest and "forward and upwards" during it the movement, taking into account the "center of gravity" of the object and gravity, i.e. the opposing vectors.
Similarly, if the "gravity vector" is equal to the "lift vector", you can achieve a "hydrostatic equilibrium", i.e. your craft will be able to hang in the air.
However, you can not bother with vectors. All this is easy to imagine as a heavyweight tied to a string, which you began to move in some direction. It approximately how it works.
Successes in experiments, friends-mechanics, and excellent flying crafts without the use of glitches and cheating stabilizers!
P.S. Yes, I know physics in the game is not super-realistic, but these tips will work.
Disassembly:
Before disassembling, first remove the paint, this is necessary to see the real colors of the blocks, by which you can determine the weight distribution.
Additional:
My other craftings.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.