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TIE Fighter (Black Series) - Bannafaffalatta

Положительные голоса100%8 голосов игроков
Подписчики2 тыс.1 979 в Steam Workshop
Размер файла366,19 КБЗагрузка через Steam
Обновление автора11 авг. 2019 г.Дата обновления материала
TIE Fighter (Black Series) - Bannafaffalatta

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«TIE Fighter (Black Series) - Bannafaffalatta» — материал мастерской Scrap Mechanic. Постройки, новые блоки, детали и игровые режимы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This will be a fairly long description, so I will give you a list of what will come.

  1. Description

  2. Mods

  3. Controls 4. Entering vehicle & How to fly

  4. Suggested settings

  5. What’s next?

  6. Description: This is part of my TIE Fighter series! After maybe around 30-40 hours of work, I have finally finished the pack! There are currently four designs, which names are “TIE Fighter (White)”, “TIE Fighter (Grey)”, “TIE Fighter (Iden’s)”, and “TIE Fighter (BlkSeries)” (my personal favorite, with an added cannon). Each one is a different color scheme, and have slightly different designs. This specific one you are looking at is the TIE Fighter (BlkSeries). This is the First Order Special Forces Black Series TIE Fighter which appeared in Star Wars: The Force Awakens. Though it is only a single seater, when in the movies it is a two seater, it has a Heavy Laser Turret mounted to the bottom. I may come out with another version of the Black Series TIE Fighter that is more accurate to the movies, with a second gunner seat that can aim the Heavy Laser Turret, and drop missiles. All of the vehicles even include sound effects, that I wasted many hours making! You can find these on the Workshop as individuals, as listed above, or all together in the “TIE Fighter Series Pack”.

       All of these vehicles are best performed in First Person. There, you can more easily control the vehicle, see power levels, and aim. Also, the camera doesn’t zoom out enough for you to see far past the wings!
    
  7. Mods: All of my four designs require the same mods as listed, except for the TIE Fighter Iden's, which requires #0, but the others do not. 0. “Bombs Mod”, by -=FaZe=- Zübermann 1. “The Modpack”, by Durf 2. “SciFi Mod”, by MJM 3. “The Modpack Polygons”, by Durf 4. “The Modpack Polygons Glass”, by Durf 5. “Interactive Parts Mod by Lord Pain”, by… Lord Pain 6. “The Cannons Mod [Fixed]”, by ╲⎝⧹SKYCRAFTING⧸⎠╱

  8. Controls: The controls, and flying capabilities are what I spent half my time on when designing the TIE Fighters. While they do not fly with actual wings, it’s just as good. (I would have had to re-built the whole thing in modded light blocks for it to fly proper.) The controls may be tricky to learn, but once you have those down, the TIE Fighters are easy to fly.

       A few things first, though. In the cockpit of the TIE Fighters, there are many different numbers that you see. 
       1. The three numbers closest to the center of the windshield shows the power value of the forward/backward thrusters
       2. The White number below shows the power value of the up/down thrusters
       3. The four numbers to the right show the altitude of the vehicle
       4. The three numbers to the left show the speed (Blocks Per Second)
       5. In the center of the windshield is a red dot, which is you! The radar will show any trackers from “The Modpack”, or any other players. The guns, when camera is aimed correctly should shoot right at that red dot.
    

The buttons are as such.

      (1) Set as (T), adds power to forward thrusters (when held)
      (2) Set as (G), subtracts power to forward thrusters (when held)
      (3) Set as (F), sets all forward/backward thrusters to power 0 (when pressed)
      (4) Set as (Y), adds power to upward facing thrusters (when pressed)
      (5) Set as(U), subtracts power to upward facing thrusters (when pressed)
      (6) Set as (H), sets all forward/backward, and upward/downward thrusters to power 0 (when pressed)
      (7) Set as(C) or (Most comfortable extra mouse btn.) fires main cannons (when held)
      (8) Set as(V) or (Extra mouse btn.) On (TIE Fighter (BlkSeries),  fires extra cannon) (On (TIE Fighter(Iden’s), drops bombs) (On (all others), nothing)
      (9) Turns on lights
      (0) The “Out” button
      (W,S) Pitch
      (A,D) Yaw

4. Entering vehicle & How to fly 1. To enter vehicle, enter and exit the hidden seat at the bottom center of each vehicle, or to the right, if obstructed. 2. Enter seat in the cockpit Once the controls are set and learned, you are ready to fly!

      1. Press (4), or (Y) six times to start accelerating upwards
      2. Press (5), or (U) one time, once high enough in air, to hover
      3. Tap (1), or (T) lightly until you reach a power of 10~20
      4. Use WASD to move Up, Down, Left, and Right
      5. Press (3), or (F) to reset power forwards/backwards
      6. Press (6), or (H) to reset all power (when crashing, or landing)
      7. Press (0) to exit vehicle once done!

5. Suggested settings 1. Set your FOV to “90” for best view (found in display options) 2. Have your camera set to “Strict Follow Camera” (CTRL) 3. Particles off (not as necessary)

  1. What’s next? I am very happy with the outcome of the TIE Fighter series! If there is anything that is missing, or wrong, let me know! Also, if you have any suggestions for things for me to make, tell me as well, and I will probably make it. I am planning on uploading the TIE Fighter landing base next. It is exactly the one you see in the first few pictures. It may take a week, or it may take a month, but I will be sure to upload it some time. Also, I will be releasing the Tie Fighter Four Pack soon, with all of them. This will be very soon.
Оригинал в Steam Workshop

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