Duplicator Tool (Copy/Paste/Mirror/Split/Delete) [1.0 Update]
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О материале
«Duplicator Tool (Copy/Paste/Mirror/Split/Delete) [1.0 Update]» — материал мастерской Scrap Mechanic. Постройки, новые блоки, детали и игровые режимы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This tool allows you to select multiple bodies and copy/paste/mirror/split/delete them
Update 06/09/2026
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Renamed Select Mode to Copy Mode, and Build Mode to Paste Mode
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Added two new modes: Split Mode and Delete Mode
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Reload now cycles through all four modes in order: Copy → Paste → Split → Delete → Copy
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Split Mode lets you select two directly-connected bodies (parent/child) and disconnect the joint(s) between them
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Delete Mode lets you select and delete any number of bodies, even across different creations
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Added full support for multishape parts (parts made of sub-parts and/or joints) across Copy, Paste, and Split
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The tool itself now changes colour to match whichever mode is active
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Mirrored state in Paste Mode is now spelled out as "(Mirrored)" instead of a coloured "M"
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Various selection and interface clarity improvements
Update 04/09/2023
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Added new parts from update 0.7.3
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Added support for draggable wedge mirroring
Update 04/09/2023
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Added support for the majority of survival parts and all challenge parts
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Recoloured the tool model, no longer uses default texture
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Added different text colours to the modes (blue for Select, green for Build) to better differentiate them at a glance
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Mirrored Build Mode is made more apparent by colouring the "M" in violet
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Simplified selection info, number of joints are no longer displayed
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The demo video is no longer 100% accurate because of this
Copy Mode
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Left click (default for Build/Primary) to select a body
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Right click (default for Remove/Secondary) to deselect a body
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F (default for Force Build) to cycle save slots
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Hold F (default for Force Build) to save selected bodies to current slot
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R (default for Reload) to switch to Paste Mode
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Double clicking selects/deselects a body and its immediate child bodies (the body on which you first place a joint is the parent, and anything you build on the other end of the joint is the child)
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Triple clicking selects/deselects a body and all its descendant bodies
Paste Mode
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Left click (default for Build/Primary) to spawn saved bodies of the current slot
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Q (default for Next Rotation) to rotate/mirror creation ("(Mirrored)" is displayed to indicate mirrored placement)
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F (default for Force Build) to cycle save slots
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R (default for Reload) to switch to Split Mode
Split Mode
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Left click (default for Build/Primary) to select a body, then a second body directly connected to it by a joint (must be part of the same creation)
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Right click (default for Remove/Secondary) to deselect a body
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Hold F (default for Force Build) to disconnect the joint(s) between the two selected bodies
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R (default for Reload) to switch to Delete Mode
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The two selected bodies will flash alternately once both are chosen
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Unlike Copy/Delete Mode, double and triple clicking have no effect - Split only ever works with exactly two bodies
Delete Mode
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Left click (default for Build/Primary) to select a body - unlike Copy Mode, selected bodies do not need to belong to the same creation
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Right click (default for Remove/Secondary) to deselect a body
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Hold F (default for Force Build) to delete all selected bodies
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R (default for Reload) to switch to Copy Mode
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Double and triple clicking work the same as in Copy Mode for quickly selecting a connected group of bodies
Notes
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In Copy and Paste Mode, the current save slot (1-3) is shown as [Slot X] after the mode name
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The number of selected (or, in Paste Mode, loaded) bodies is shown on the line below the mode name
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In Copy and Paste Mode, "(Disjointed)" is shown after the body count if one or more bodies are not connected to the others
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In Copy and Paste Mode, "(Complete)" is shown after the body count if every body of the creation has been selected or loaded
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Selecting a body in Copy or Delete Mode will select all joints that it is the parent of
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Interactable settings are preserved in copies, and bearing directions are reversed when mirrored
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This tool only works in creative mode and with vanilla parts
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There are no collision checks (yet, maybe) when spawning creations, be prepared for a bad time if you spawn into other objects
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Unpredictable outcomes may occur if a creation is modified while selecting, saving, or splitting
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.