Cannons Pack Realistic
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О материале
«Cannons Pack Realistic» — материал мастерской Scrap Mechanic. Постройки, новые блоки, детали и игровые режимы. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
[i]
Cannons Pack Realistic.
Videos in Russian about this mod:(u can use subtitles)
https://youtu.be/3U-BDA4Cpbo https://youtu.be/h25sNP1Jy_A
Developers:
Scripts:
Heterty (Ricochets, Penetrations, Shrapnels, all other additions)
Questionable Mark (Base for mod, original CP dev.)
3D models of shrapnels was taken from the Machine Gun Pack(MGP).
Info:
Min. projectile force to ricochet - 50 m/s(don't forget about shell’s speed loss)
Value parameters:
"Ricochet Chance 0.0 - 1.0"
Chance of a ricochet, 0 - impossible, 1 - always
"Ricochet Angle 0.0 - 90.0 (deg)"
Angle for ricochet, 0 - no ricochet, 89.9 - in almost any situation, and 10, for example, only at a strong tilt
"Normalization 0.0 - 30.0 (deg)"
Turn towards the armor in degrees. Also affects the maneuverability of the homing missile
"Max. Penetration (blocks)"
Maximum penetration in blocks
"Explosion Power (Modern sys.)"
When turning on the armor penetration loss with a distance, this value is multiplied by the distance traveled from 0 to 1. When turning on the armor penetration loss with an angle, the strength level of the block increases depending on how large the angle is. Eventually, the strength of the block decreases from this value. And then, when calculating whether there will be a breakthrough or not, the formula current value / starting value * explosion level is used.
Example: Falling with distance and angle is disabled. Value = 10. Explosion Level = 5. When the tree block is broken, the value will become 7.
The Explosion Level will become 7 / 10 * 5 = 3.5
"Ignore less than (x) qual. lvl."
When hitting a quality level below and including the value, the penetration will not decrease and a ricochet will not occur.
"Expl.Lvl. Lose Dist. Start (m)"
Start of the distance from which the explosion power decreases
"Expl.Lvl. Lose Dist. End (m)"
The end of the distance from which the explosion power decreases
"Expl.Lvl. Lose Angle Value"
A value that controls how much the angle will affect the power of the explosion
"Shrapnel Type"
Shrapnel Type
F. - Shrapnels that are created after the final explosion
W. - Shrapnels that are created after each obstacle
Parameters used for both types:
Shrapnels Count: Number of shrapnels
Shrapnel Speed: Shrapnel speed
Shrapnel Damage: Damage of one shrapnel
Shrapnel Spread: Shrapnel spread cone
"F. Shrapnels Count" "F. Shrapnel Speed (m/s)" "F. Shrapnel Damage (hp)" "F. Shrapnels Spread (deg)" "W. Shrapnels Count" "W. Shrapnel Speed (m/s)" "W. Shrapnel Damage (hp)" "W. Shrapnels Spread (deg)"
"F. Explosion level"
The level of an explosion after shell despawns
"F. Explosion radius"
The radius of an explosion after shell despawns
Logic parameters:
"Lose Power With Distance"
Loss of explosive power with distance
"Lose Power With Angle"
Explosion power loss with angle
"(F)Shrapnels On Despawn"
The fragments that spawn at the very end
"(W)Shrapnels On Penetration"
Shards after each broken block
"Always explode on ground-hit"
Always explode when hitting the ground
"Modern system of Expl.Lvl."
Modern armor penetration and power loss system(look at explosion power)
"Homing Missile Mode"
Makes projectiles customizable homing missiles. Normalization affects the maneuverability of the homing missile
[b]Questions about mod - coms, or Discord: https://discord.gg/Wu8nNcp9fm
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.