Hearts of Iron: x1000
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О материале
«Hearts of Iron: x1000» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
DISCLAIMER
I won't be updating this mod to the latest version. However, you can do that yourself as Didixo (thanks!) made a python script for exactly this: https://drive.google.com/file/d/15IfUd9Yip2TDi89yafnYT6ShLfw4hqoo/view It's theoretically made for x10 but I trust you have enough hacking skillZ to make it 1000.
First notes
Guys we all know its from TF2 you don't have to spam the comments, it's not like that's secret knowledge only you have. Thanks.
- Also please copy me *
The possibly worst mod for HoI4
- You want to experience the most ridiculous mod ever? *
- You really don't want to play beyond January '36? *
- You thought the HoI4: x10 mod was slow? *
Well the let me introduce you to the possibly worst mod on the workshop.
- So Steam decided to delete most of this description when I updated the mod. Thanks. So basically from here on everything is fake. *
The worst cancer possible
When I saw the x10 mod I immediately thought
- "Hey this looks fun. But all those modifiers... They just don't go too far. It's safe waters pretty much." * So yeah this morning I decided that an... extension was needed. x100 was too close to x10, also it wouldn't f*ck things up enough. x1000 on the other hand... that had potential. 12 hours later and I'm sitting here rewriting the description to a mod probably nobody will ever play. To the main features: -most permanent modifiers and effects multiplied by 1000 Thats pretty much it. I really couldn't be bothered going through every advisor for all those countries (because of course you can't set those modifiers in a central file :/ ), but the current status should really be enough. My game even crashed when I tried to open up the production screen in observe mode on day two, hope I fixed it now but haven't tried, sorry ¯_(?)_/¯
The Great War all over again
Engineers can get up to 6000 (and a bit) entrenchment just through technology. Additionally to entrenchment speed you will have problems even advancing one province. Units (especially infantry ones) get a looot of organisation, I think many doctrine modifiers add around 10,000.
WW2: The Ressource War
You thought ressources were short in the late base game? Haha, you ain't seen nothing. With many nations easily getting 10,000+ military factories, fueling your production lines is barely possible without upgrading infrastructure, building refineries or completing focuses. -Infrastructure can be built without any modifierchanges (unlike in the x10 mod) to up to 10,000. -refineries get 1000 times the oil or rubber through their upgrades. -many focuses that are also in the base game now give a few thousand iron, aluminium or oil depending on the country. Even with these (kinda unpreventable) things ressources are hard to find, especially when a few countries complete a few industrial focuses!
Thanks to Daddy Pika
Kinda forgot that one, sorry. But really his x10 mod is way more playable and really my inspiration for this. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1474125093
Last note
Even if you don't play this (afterall it's probably unplayable) I'd really appreciate a like (hope that's how they call it in the workshop), I've really put a lot of work today into this. Also don't click on provinces. Just a hint. Thanks! :)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.