Project South Zagoria V1.002A
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О материале
«Project South Zagoria V1.002A» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Project South Zagoria is a mod I primairily use to test new things in to later either use in another mod or to release on its own, while that is the purpose for me personally it is also a total conversion based uppon the Armaverse lore that takes place in the 'Green sea' region. This mod will not be updated frequently as it is not my focus to complete the creation of this mod, eventually it * WILL * definitly happen however it will be a long and slow process. The intension is that the final product will cover the Armaverse lore in the region roughly from 2009 till 2015.
Where does it stand:
- Map *
The map is getting closer to completeion however not close to it, the western parts and the black mountains still need a redo as well as the ocean itself.
As of currently there are 191 states containing 4235 Provinces, in comparison the vanilla game has 13217 provinces over 787 states.
- National focusses/techs*
Every country has a focus tree be it in some form generic or nation specific, while not entirely done it is verry much nearly there.
The tech tree is done.
This modification is a mod that is based around creating a new 'world' to play in meaning as such that the entire map is redone from scratch allowing for a new experience.
Every aspect is redone from scratch, units, equipment, technologies etc. this means that in some aspects the game will still feel the exact same, for example with units being platoon sized yet still being able to fight in the same way youre used to in the vanilla game.
Aditionally there are many optional options and possibilities, such as ammo being a nessasity for your army ( tough its possible to disable it if you dont like it ).
The water is scuffed
This isn't a bug, its a feature.
UN/USA doesn't do anything
They don't, for some reason they ignore the AI behaviour I set for them in the mod, they autoconvert all their units to special forces and somehow manage to create more special forces units than the cap is set to ( i have no idea how in the world they are doing this ). on top of this they will not execute naval invasion plans ( while other nations do if they plan it ).and even when given land on the mainland they refuse to move troops towards it. ill have to look into this but its not exactly a priority for me as of currently.
Contributors:
Antsy Event Images CUP Loading screen Images
Do you like what you see and have coin to spare? Buy me a coffee!
https://www.patreon.com/GreenCoatMods
** Other Mod(s): ** Here Is The List!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.