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IH&E Historical Multiplayer

Положительные голоса81%88 голосов игроков
Подписчики1,4 тыс.1 380 в Steam Workshop
Размер файла965,01 МБЗагрузка через Steam
Обновление автора18 сент. 2026 г.Дата обновления материала
IH&E Historical Multiplayer

Изображение 1 из 11. Материалы автора из Steam Workshop.

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  2. Нажмите «Подписаться»

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О материале

«IH&E Historical Multiplayer» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Discord: https://discord.gg/4qzxrBS Ruleset: https://docs.google.com/document/d/1pMSxJMiseTsknXaPkZrYOZqM77EettYgB-7fe7OIgW8/edit

One of the oldest historical multiplayer mods, still actively played and developed, the IH&E is the definitive 12kph experience. Stuck in the 2020 vanilla meta of speediums versus 20ws, if you like fast-paced microing this is the mod for you. Anchored to the version 1.16.X.

If you don't like the custom map, use the Big Mike edition instead. You can run it regardless of which IH&E version host uses. https://steamcommunity.com/sharedfiles/filedetails/?id=2311612278

IH&E Features:

  • Optimized and fast experience. Useless nations have been done away with entirely
  • No Asia preset, allowing you to start with as little as 8 players and still have a full game
  • No Spanish Civil War or China War, removed and scripted for the sake of game speed
  • Rebalanced Armor and Plane designer, with all modules being researchable via their respective tech trees
  • Plenty of fun micro-mechanics and a viable Endsieg. Barb is dynamic, with Axis having bonuses in summer, and Soviets in winter
  • Three starting research slots for all minors
  • Brazil, Belgium, Norway, Nepal, Cuba, Greece, Philippines, Italian East Africa, Siam, Finland, Yugoslavia (Croatia), and Mongolia are all playable with unique focus trees
  • Tanks are very fast, river crossing penalty is low, forts can't be built. Micro!

The following redundant and tedious mechanics have been entirely removed: MIOs, Arms Market, Resistance, Spy Agencies, Terrain-Based Combat Width, Trait Grinding, Ace Grinding.

What you should know:

=====General=====

  • Heavies are stronger but not cost-effective. Majors should do 12kph medium tanks
  • Mech is cheaper but pretty bad. Do motorized 10t-9m-2aa
  • Planes have double the IC, and 1944 airframes are date-locked to 1942. Build only the 1940 Fighter until 1943
  • IH&E features 'country booster' decisions, allowing you to spend your pp late game on small buffs
  • 2x 100% industry bonus for all countries in the game (decision)
  • All generals and admirals are preset
  • Templates are free, and the combat width is returned to pre-NSB (40w)
  • There is no special forces cap, but they do cost twice as many guns.
  • Two new SF infantry types: Jagers (forests and swamps) and Mot. Desert Infantry (deserts and hills)
  • Motorized Paratroopers and Paradropable Artillery added
  • Light Tank 4, Paradropable Light Tank, Medium Naval Bomber, and Medium CAS have all been added

=====Comintern=====

  • Soviets are locked in a closed economy and their factories auto-evacuate to Siberia when Barbarossa starts
  • Soviets should do no air, and prepare defenses in depth. Germans have to cross the Urals to cap them.
  • AI Finland doesn't join the war. Mongolia can be used as an Aircon or a tank minor, but counts as a Soviet coop.

=====Allies=====

  • UK is the main air producer and aircon. Air alone isn't great against Subs, use it in combination with ASW DDs.
  • If Allies lose Africa, the Invasion of Iraq and Operation Torch, especially when timed together, can be used to re-take it.
  • As the UK you should ignore minors when they ask for tradebacks.
  • In No-Asia, UK starts with more guns and an extra research slot if it chooses to play without Australia.
  • France gets increasingly harsh debuffs over time. After it capitulates, debuffs become tank IC buffs.
  • SAF and Canada should probably do tanks.

=====Axis=====

  • Germany is the main air producer and aircon, but you can force aircon duties on Hungary or Bulgaria if you so wish
  • Italy does the D-Day wall. Yell at him to build guns and crank out divs before Barb
  • Italy is supposed to enter the war via Greece focus. If it doesn't enter the war within 2 months of France falling, it will join automatically
  • Axis, besides Italy, have -33% stats in North Africa for the first two months of the war. Don't let Allies push you out!
  • Axis have -33% stats in sub-Saharan Africa. Safari at your own risk
  • Yugoslavia becomes Croatia after the fall of France via German focus. If it's not a player, it can be annexed by Italy
  • Spain joins the war but can't be invaded or bombed. It should do tanks
  • Romania should do special forces and lend-lease fuel

=====CoPro=====

  • The China War is scripted. Do those focuses as soon as they are available to get your industry
  • Joins the war at the start of 41
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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