SRHoi4 MP
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О материале
«SRHoi4 MP» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
1.11 Version of SR
- Built off of horst and inspired by GDU
Special Thanks to Lennard for Horst Tool and Topbar Resources
REQUIRES DX9 MODE, WILL CRASH OTHERWISE
INDUSTRY / RESEARCH:
- Do NOT make heavy tanks, you cannot upgrade armor so you will always be pierced my medium tanks
- Rebalanced industries and technology around having a war of attrition
- Ahead of time penalty has been greatly increased, do not tech rush from day 1 or you will have much less research! -Tanks and planes are more expensive
COMBAT:
- COMBAT IS FUNDAMENTALLY DIFFERENT FROM VANILLA, EQUIPMENT LOSSES ARE VERY HIGH, AND STATIC LINES OF DEFENSE DO NOT WORK. MOBILE WARFARE BETWEEN TANKS IS KING. INFANTRY CANNOT HOLD AGAINST TANKS, AND TANKS ARE MUCH STRONGER ON THE ATTACK THAN WHEN DEFENDING. ALWAYS TRY TO ATTACK ENEMY TANKS FIRST WITH YOUR TANKS BEFORE THEY ATTACK YOU
- HP IS A VERY IMPORTANT STAT, IT DIRECTLY AFFECTS HOW MUCH LOSSES YOU TAKE IN COMBAT, NEED 200+ IN EVERY TEMPLATE, ESPECIALLY TANKS.
- Don't take high defense for granted, soft attack values on things like tanks can easily reach 1.5k+, so your "amazing" 200 defense 20w wont hold even when entrenched
- Doctrines have been reworked, Soviets go deep battle, tank minors go mobile warfare, etc.
AIR:
- CAS FLIES EVEN UNDER RED AIR, SO ALWAYS HAVE IT UP IN EVERY ZONE YOU ARE SEEING COMBAT
- AIR IS FUNDAMENTALLY DIFFERENT FROM VANILLA OR "AIR MODS" CAS ~20-30% AIR SUPPORT MODIFIER IS THE MAIN REASON FOR MAKING AIR, IT IS ESSENTIAL BUT NOT GAMEWINNING, NEED A STRONG ARMY SPREAD YOUR AIRFORCE ACROSS ALL THE ZONES YOU ARE FIGHTING IN OR YOUR ARMY WILL LOSE
- Cas gets shot down less by aa, but will get shredded by enemy fighters if not escorted by your own fighters
- All frontline units should have line aa in their template, so Cas does little direct org/strength damage,
- Cas is mainly used for the air support modifier (direct stat bonus to friendly divisions when Cas join the battle)
- Only keep ~400 Cas per zone max, as anymore than that takes increased losses, but doesn't actually help more
- Anti-air essential in all divisions, need line aa (2 width) in every template. AA will block most of the damage from CAS and negative modifiers from having yellow or red air, but NO AIR IS NOT VIABLE, YOU WILL DIE WITHOUT AIR
EQUIPMENT:
- Infantry cannot hold against tanks outside of very rough terrain like mountains, the front is extremely mobile and tanks are king
- ORG SPAM WILL NOT WORK, PURE INFANTRY TEMPLATES WILL NOT WORK, NEED ARTY/ANTI-TANK TO HAVE ANY STATS IN YOUR DIVISIONS
- Since defense is lowered, 20w's are worse , ALL DIVISIONS SHOULD BE 40W except for very specific circumstances where you know what you are doing
- Artillery, anti-tank and aa are cheaper
- Anti-tank has lots of hard attack but little piercing (WILL NOT PIERCE MEDIUMS), lose the battle against tanks but win the ic war
- Infantry equipment has reduced stats, which are spread across at, arty and aa, Pure infantry divisions are NOT viable
FLOW OF THE GAME:
- Scripted wars pre danzig
- Pre made generals
- Barbarossa rebalanced so that soviets get pushed significantly in the opening months, but turn the tide over time
- Allies are unlikely to hold Egypt, but this is not the end of the fight! Continuously grind the axis tanks/planes through Iran/iraq, aswan, and operation torch so that they can't commit fully to Barbarossa. Make sure to lend lease the soviets equipment!
ECONOMY:
- Early Mob: is locked behind Germany doing Rhineland for democratic/non-aligned nations
- Partial Mob: is locked behind Germany doing Anschluss for democratic/non-aligned nations, available from the start for Fascist and Communist nations
- War economy: is locked for allies until they are at war, it unlocks at Anschluss for Communist/Fascist nations
- Total Mob locked until at war and June 1941
NAVY:
- Positioning matters a lot more, and the person with the larger navy takes much harsher penalties to positioning.
- Low positioning happens often, and low positioning gives critical debuffs to damage and defense, deathstacking all your ships in one fleet will get them all killed!
- Carriers and Heavy attack heavily buffed
- Aim for a small but high quality fleet, with properly screened capitals and Carriers
- Many ship hulls have more required parts to make them less cost efficient and encourage the use of larger ship hulls
- Cruisers in particular require many more modules and so aren't quite as efficient at spamming stats as they once were
- Air matters a lot in naval combat, do not try to engage under red air unless you want to lose your whole fleet to naval bombers
COUNTRY SPECIFIC CHANGES:
USA: Gets large bonuses for building civs, Giant Wakes locked behind germany doing danzig or war, build civs! You will build only civs until ~mid 1939, at which point the Giant wakes and you can start mass producing mils and dockyards with your ~250+ civs. Try to focus on getting quality infantry out to protect the Dutch East Indies and on producing a decent amount of planes to help the air war. Japan has very powerful modifiers for the first few months after they declare on Jan 1st, 1941, so try not to engage their navy until Tora! Tora! Tora! goes away. Singapore and Phillipines are almost impossible to hold, as you will get raided out by the Japanese navy and invaded by very formidable Japanese Infantry (2k soft attack naval invasions, easily). Try to hold at least one rubber Island so the Soviets can still buy rubber for their airforce, otherwise the Allies and Soviets will be forced to build refineries (which all allies get a focus for researching once they are at war with Japan.) Maybe your most important Role besides Asia is lend-leasing the Soviets. The Soviets are fighting in the largest front in history against the entirety of the axis, and can lose tens of thousands of equipment per day, make sure to lendlease as many planes and other equipment as requested. Remember, the allies are still in the game even if they lose in Asia, but if the Soviets die, the Game is over, so lendlease the Soviets even if you think you need it more.
Soviets: Get a large purge debuff at the start of barbarossa, which steadily decreases over time. Expect to get pushed pretty far in opening months but eventually stop the blitzkrieg. You unlock better generals as the war rages on, which are as good or even better than the Axis. Greatly increased industry and production. Make sure you employ proper defense in depth or else you will be killed in the first few months, aim for an orderly retreat, trying your best to not get encricled as much as possible. A static line of defense on the stalin-line will NOT hold. 20 width Infantry do NOT work, Axis tanks and even inf will be able to push you out with ease and shred through your manpower and equipment. The currently favored doctrine is deep battle, which has been majorly buffed and rebalanced from Vanilla
Canada/South Africa: Make Medium tanks, yes Mediums. In the mod they are much more cost and supply efficient, and heavy tanks will be pierced by mediums no matter what. Some of the most fun minors as they get to enjoy fast paced tank micro in Africa. Make sure you go mobile warfare as doctrines have been rebalanced from vanilla. Its extremely important that you do not use tanks like a static line of defense as in vanilla, tanks are very strong on the attack, but much weaker on the defense against other tanks. You need careful micro to right click Axis tanks first, otherwise you will be easily pushed out. Tank losses are very high when fighting other tanks. Remember, the name of the game is mobile warfare, the front is not at all static, and will be a continuous back and forth until either one side runs out of tanks or messes up.
Discord: https://discord.gg/h28hX8d
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.