HOI4+: Conditional Surrender
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О материале
«HOI4+: Conditional Surrender» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
With this mod, you'll be able to end wars quickly and avoid entering stalemates that make the game boring.
With this mod, you'll be able to end wars quickly and avoid entering stalemates that make the game boring.
Other mods
How to support
Peace Options
Conditional surrender
Prerequisites
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Surrenderer
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10% or more surrender progress
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Not in a civil war with the country to surrender to
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Fully independent (can't be a puppet or subject)
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Can't have capitulated
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Target
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Fully independent (can't be a puppet or subject)
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In a faction & a major country
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Not in a faction
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Acceptance chance
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sp: Target surrender progress
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ws: Target war support
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easy: Easy mode (2 if active, otherwise 1)
White peace
Prerequisites
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Proposer
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Not in a civil war with the country to surrender to
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Fully independent (can't be a puppet or subject)
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Can't have capitulated
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Target
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Fully independent (can't be a puppet or subject)
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Can't have capitulated
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Acceptance chance
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sp: Target surrender progress
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ws: Target war support
-
easy: Easy mode (2 if active, otherwise 1)
Propose peace
Prerequisites
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Victor
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Not in a civil war with the country to propose peace to
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Fully independent (can't be a puppet or subject)
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Can't have capitulated
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Target
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10% or more surrender progress
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Fully independent (can't be a puppet or subject)
-
Can't have capitulated
-
Acceptance chance
-
sp: Target surrender progress
-
ws: Target war support
-
easy: Easy mode (2 if active, otherwise 1)
Peace Treaty: How it works?
Victory points
This mod's victory points aren't the same as regular victory points. The way victory points are calculated is by adding the captured states strategic value proportionally to a countries' divisions in it compared to all other countries at war with the target
"Peace Treaty" decisions
| Decision | Scope | Cost (in scope ) | Prerequisites | AI won't do if | Notes |
|---|---|---|---|---|---|
| War reparations | Country | 17% | - Target is paying war reparations to less than 2 countries - Target has more than 5 civilian factories - Target has more than 7 military factories | Target gives country 20% of its civilian factories & 14% of its military factories for 720 days | |
| Disarm Nation | Country | 10% | Target isn't being forced disarmament already | Target is forced on "Disarmed Nation" mobilization law for 720 days | |
| Take state | State | 100% | None | No neighbor state is owned by AI | |
| Puppet state | State | 50% | State is core of owner | No neighbor state is owned by AI's state owner puppet | |
| Liberate state | State | 50% | Or - Any non-existent country has a core in the state - A county's puppet that isn't derived from state owner has core in it | No neighbor state is owned by an AI liberated & puppeted country | |
| Demilitarize state | State | 25% | None | Any neighbor state is owned by an AI's puppet | |
| Claim state | State | 25% | State isn't core or claim of country |
Translations
FAQs
Is it compatible with any mods?
Though not tested, this mod should work with most mods
Can the AI use these new options?
Though rare, the AI can use these options if it's surrender progress and war support are low enough.
Can you use this mod in multiplayer
Yes, this mod can be used in multiplayer
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.