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Every State Independent - Equestria at War

Положительные голоса91%175 голосов игроков
Подписчики2,2 тыс.2 204 в Steam Workshop
Размер файла156,82 МБЗагрузка через Steam
Обновление автора9 сент. 2026 г.Дата обновления материала
Every State Independent - Equestria at War

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О материале

«Every State Independent - Equestria at War» — материал мастерской Hearts of Iron IV. Альтернативная история, фокусы и модификации стратегии. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This is a version of Every State Independent mod that uses Equestria at War map. Though this doesn't use anything from the original ESI mod, only the main idea behind is the same. Most importantly, this mod doesn't have eye burning state colors that original ESI has and each state gets a unique (at least i hope they are) color.

Apart from Every State being independent, this mod includes a Scripted GUI Welcome Screen to adjust many things about the game setup, like buildings, population, ideologies, technology and more, but if you do not want to bother fine tuning the options, you can select one of the 4 presets in the initial screen: Default, Randomised, Equalised and Dev's Choice. Mod also includes another Scripted GUI to claim, core or increase compliance in states. There are also decisions to form nations.

This is a submod for Equestria at War, so run the mod with it.

You may want to play the mod with Battle Royale, if the expansion progress feels too slow. ESI-EaW's own State Management decisions used to be really performance heavy, so there is a starting option to disable the State Management GUI, if you use something else. Performance improvement won't be as big as it used to, but every bit should help when it comes to Every State Independent.

-- Credits -- https://docs.google.com/document/d/1YiMzEtBM-lZ6Lk-IsXqdvK1Hx49NQJVITfCE1H1GKeI/edit?usp=sharing

-- Changelog -- Version 2.8.1 (12.04.2026):

  • Updated the mod to work with EaW 2.6. -- Added Yeti and Hyena racial technologies to the racial technology tree. Adjusted setup options accordingly. -- Updated the Country Selection screen to use the new design, along with custom maps. -- Yeti states now use custom focus icons from EaW Icepaw Provisional Directorate focus tree for their focuses. -- Added Azkhai Zughe as the Harmonic leader of Zairbanda. -- Added Nyaberi Zargey as the Communist and Supremacist leader of Zarabara. -- Added Meynsata Nyame as the Non-Aligned leader of Zibiridugu. -- Added Baga-Tarkhan Monzon as the Non-Aligned leader of Zife. -- Added Princess Jawharad as the Non-Aligned, Harmonic and Communist leader of Xadka Dabka. -- Added Iftiin as the Supremacist leader of Dhuul Gariir. -- Added Imamu as the Non-Aligned, Harmonic leader of Mzizima. -- Added Iamidi as the Communist leader of Comareos. -- Added Ravakh Cloudcracker as the Communist leader of Ijebi. -- Added a decision for Ibyz Icepaw and Imamu to lead together, in the same way that i had done for Celestia and Luna before. -- Added 7 special designers across states in Icepaw Provisional Directorate. -- Added 4 special designers across states in Stormland Regency. -- Added 3 special designers across states in Gyzwindid Realm. -- Added 2 special designers across states in Thundarian Magocracy. -- Added 1 special designer in Ugabi. -- Added 1 special designer in Zornu. -- Added special Storm Kingdom formable for when Ibyz Icepaw and Imamu are leading together. -- Added special Great Lakes formable for Nyaberi Zargey. -- Added Qurxinta to the list of states that get an Intelligence Agency when it is set to ESI-EaW data. -- Fixed several named leader portraits defaulting to generic ones because their filename got changed.
  • Added White Tower landmark in Uttarak Hoove.
  • Fixed Landmarks disabled option not removing the Grand Temple of Boreas in Griffenheim.
  • Fixed Aurantia still using her old portrait.
  • Fixed decisions to change leaders in some puppet states not working.

Version 2.8.2 (25.04.2026):

  • Updated the mod to work with EaW 2.6.1/HoI4 1.18.0.
  • Fixed Code Breaker and Encryption Expert advisors not being available for Faction Intelligence Positions.

Version 2.8.3 (04.07.2026):

  • Updated the mod to work with EaW 2.6.2.2/HoI4 1.19.1.
  • AI will now focus on attacking states needed for formables, provided that they are enabled.
  • AI should hopefully focus more on doing naval invasions, if they are at war with an enemy they don't have a direct border with.
  • Added logic for special puppet formable cosmetics, although current use case is limited. -- Cutie Mark Crusaders, Supremacist Changelings and New Mareland has a good chunk at the moment, with a few Lunar, Solar, Ascendancy and Lan Kir ones sprinkled in.
  • Added a decision for Gerlach IV and Gabriella Eagleclaw to lead together.
  • Added Nick Vinchester as the Non-Aligned leader of Skull Islands.
  • Added Azure Lore as the Harmonic and Non-Aligned leader of Windigo Forest.
  • Added Dalzollene as the Harmonic and Non-Aligned leader of Totles.
  • Added Kitu Elder as the Non-Aligned ans Supremacist leader of Sinking Swamps.
  • Moved Anonfilly to be the all ideology leader of Smokey Mountains.
  • Replaced Hermis Thysbe with Zellix Farrax as the Non-Aligned and Supremacist leader of Svartforest.
  • Switched around Lacin Cardo and Trimmel as the Supremacist leaders of Dim Garden and Kladbische.
  • Added 4 special generals for Queen Chrysalis.
  • Added Narcys Murx as a special general for Queen Argynnis.
  • Added Limacus Uptrich as a special general for Queen Helvia.
  • Added Lascor Erebidae as a special general for Pharynx.
  • Fixed Desert Union formable decision highlighting the affected states for Trotsas formable instead.
  • Fixed Economy Laws now affecting Factory Energy Consumption.

Version 2.8.4 (09.09.2026):

  • Added buttons to cancel State GUI actions except Move Capital. -- Doing so refunds Political Power proportional to remaining time on the action. -- AI will now cancel ongoing claims if they are attacked by someone else.
  • Added toggleable options Scripted GUI to Formable Nations and Foreign Commander Recruitment decision categories. -- Show Future Formables option toggles between only seeing the next level of formables and all that you can get access to later on. -- News Events option enables news events that appear when other players form their formables. -- Skill Priority option toggles which skill level is prioritised when chosing the foreign commander to recruit. -- Existing Highlight Required/Affected States and Pre-Collapse Priority decisions were reworked to use this system.
  • Added Adaptive Engineering as a High Command advisor trait you can get.
  • Giulio Beakolini now changes portraits when you form Wingbardy and Karthinia.
  • Added Lv2 Camelia formable.
  • Added Lv3 Senturya-Gargiloya-Hyenia and Farasan formables.
  • Added special South-East Griffonia formables for Magocracy subideology.
  • Added some more special puppet formable cosmetics.
  • Reworked the North Equus formable to include Yakyakistan and Nova Griffonia. -- Soryth is no longer required to form it, but is still affected by and can form it.
  • Severyanian states can now form Equestria and is affected by it but still not required for the formable.
  • (South) Kiria formable no longer requires Auburn Isle state.
  • Fixed East Evi formable using flags intended for West Evi.
  • Fixed Griffon Frontier formable using Nova Griffonian flags.
  • Foreign Commander Recruitment event now lists to 10 traits the leader has as well.
  • Applied a workaround for the gender of special leaders in the Foreign Commander Recruitment event. -- It can still appear wrong in basegame events; i can't actually change the gender of a generico.
  • Added Sweep as a special advisor in Var-Woolth.
  • Fixed/Updated Diamond Dog and Penguin generic portraits.
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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